Dynowarz: The Destruction of Spondylus started as a borderline unplayable atrocity in my book. And then I learned to play it. That didn’t make it a good game -- didn’t make it much better at all -- but I could at least see what it was hoping to achieve, imagine the concessions it made and revamps needed to attain a seal of quality. Every time since, it seems a little more excusable. Every time booted, I become a bit more apologetic for it all. There’s something truly endearing about what this game tries to do with its paint-by-numbers planets, and even though it never comes close – not one aspect within reach of quality – I cast a blind eye knowing all too well what is really going on. Such is how I learned to stop worrying and love this bomb. It’s absolutely terrible. But you’ll get used to it.