||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (7 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Dynowarz: The Destruction of Spondylus started as a borderline unplayable atrocity in my book. And then I learned to play it. That didn’t make it a good game -- didn’t make it much better at all -- but I could at least see what it was hoping to achieve, imagine the concessions it made and revamps needed to attain a seal of quality. Every time since, it seems a little more excusable. Every time booted, I become a bit more apologetic for it all. There’s something truly endearing about what this game tries to do with its paint-by-numbers planets, and even though it never comes close – not one aspect within reach of quality – I cast a blind eye knowing all too well what is really going on. Such is how I learned to stop worrying and love this bomb. It’s absolutely terrible. But you’ll get used to it.
Dynowarz probably isn't worth your time or money. Its an average game at most, and has little replay value. The developers could have done a much better job. I wouldn't pay more than $5 for this game.
The Review Busters
Dynowarz: Destruction of Spondylus was a real bad game that can be completed in only one simple hour. If dinosaurs and robots are your thing, then put your wallet away and don’t buy this game. It will make you mad when playing it and at the same time you will start to question if classic gaming really is all that great.