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The controls can be awkward in the
side-scrolling levels, since jumping is mapped to both the A button
and the D-pad. Furthermore, the controls in Tournament mode are
not very responsive, making it difficult to hit an opponent even
when following the targets. Nevertheless, the enhanced graphics
and use of RPG elements make it slightly more interesting than
the first game in the series, and an extra one-on-one tournament
mode with up to eight players (with several types of fighters) is a
Flying Warriors offers more than your typical action game, with advanced play technique that must be earned before its used. Won't win awards, but a solid entry that stands apart from similar efforts.
With more precise controls and unlimited continues (or zero pitfalls), Flying Warriors could be amazing. The combat system attempts to create realistic and exciting martial arts battles, but the poor controls make these fights look like a comical slapping contest, with two grown men flailing their arms and legs at each other. These warriors fly about as well as I do when I put on a cape and jump from the roof.