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|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||2.3|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.3|
|Sound / Music||The quality of the sound effects and/or music composition||3.0|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.0|
|Overall MobyScore (3 votes)||3.2|
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With more precise controls and unlimited continues (or zero pitfalls), Flying Warriors could be amazing. The combat system attempts to create realistic and exciting martial arts battles, but the poor controls make these fights look like a comical slapping contest, with two grown men flailing their arms and legs at each other. These warriors fly about as well as I do when I put on a cape and jump from the roof.