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Cheap deaths and wildly unfair checkpoints do band together to make this tiny game feel longer than it is, though, as does the fact that if you finally achieve victory, the game will loop over again and again until you die or give up. It seems to rely on the belief that it should be extolled for this one good idea – and, to be fair, I can think of no game before Formation Z that offered a transforming mech. So it really is a good idea. When you’re able to take to the air, the game improves tenfold, zipping along at a tidy pace that manages to do little but showcase how asinine the plodding majority of the game is. That last accomplishment, of course, isn't ideal. It isn't ideal at all!