Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (31 votes)
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If you like Ghostbusters, you should definitely give this game a whirl. Even if you don't, I recommend this game. It is truly one of a kind, and I can honestly say I have never seen another game with a design even remotely close to this.
Probably any kid who grew up around the early 80's was exposed to the classic Ivan Reitman film and was also sucked into thinking this game was a classic. It's not. While the variety of gameplay modes keep things from getting too repetitive, but since each of these are uninspired, why bother? The repetitive music is the final breaking point that makes this one more nostalgic than entertaining.
Ghostbusters, that 80's classic film that was the highest grossing comedy for a long time - you might have heard of it - follows the antics of four scientists as they clean Manhattan from a sudden surge of paranormal activity. The game has taken that concept and run with it. People who actually read this site will recognize my generally piqued interest for games that try to do something unique. Ghostbusters forges this difficult path, choosing to forego the expected quickie side scroller (which they DID for Ghostbusters II). The result is something that you could best describe as a Ghostbusters RPG. Unfortunately, a prominent little difficulty issue causes the game to kick itself square in the nards, and combined with some other serious problems, pretty much ruin any enjoyment you might have taken home.
Those who enjoy crappy Nintendo games will think that Ghostbusters is the second coming, but everyone else will want to steer clear of this slimy 8-bit corpse. Just bury the wretched thing and let it rest in peace.
There is no logic available for how Bits Laboratory decided on the gameplay that eventually became Ghostbusters. Is it true that some mysteries are better left unsolved? Robert Stack seems to think so, and this time, I agree. Let us all treat the NES version of Ghostbusters as an anomaly that has no right to exist, and perhaps, doesn’t exist.
It's hard to believe that David Crane, the genius behind the original Pitfall, came up with this sorry excuse for a game. Ghostbusters was a classic movie that should have made for a decent video game, but this thing is a colossal bore. For starters, you'll first need to raise money before you can even begin to do anything worthwhile. This involves driving down endless roads dodging cars and collecting items. Even the Ghostbusters theme gets old after hearing it loop a few times. By the time you actually start capturing ghosts, you begin to realize it wasn't even worth the effort.