Gumshoe Reviews (NES)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.1
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.0
Overall User Score (15 votes) 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Defunct Games (Feb 25, 2013)
Gumshoe suffers from the same technical problems that plague all of the Zapper titles. Aiming isn't always precise and it's entirely too easy to lose track of the hero. Once you get the hang of multitasking, Gumshoe becomes an engaging action game that elevates the genre past simple shooting gallery. Nintendo was on to something with this 8-bit classic.
Graphics, sound and presentation are slick and you will be missed out on a real gem (sorry!). An absolute must for light gunners.
Les graphismes sont du style dessin animé. Les personnages sont mignons et sympathiques. La musique est entraînante et accompagne le jeu à merveille. Le pistolet ajoute un intérêt supplémentaire car il nécessite une grande adresse. GUMSHOE est logiciel très divertissant qui plaira à coup sûr aux jeunes mais aussi aux joueurs confirmés.
Tilt (Mar, 1988)
C'est un programme amusant et très original grâce à une utilisation intelligente du pistolet. Une réussite.
75 (Mar, 2012)
Despite the game’s difficulty, Gumshoe is as addicting as any Zapper game I’ve ever played, and dare I say, just a well-crafted game in general. Leave it to Nintendo to develop the best games for their kooky peripherals.
Retro Game Reviews (Jul 09, 2015)
Gumshoe is so close to being a classic NES game but it's marred by imprecise controls. The level design is excellent though and when things work correctly it's a joy to play and a highly original title in the console's library.
Power Play (Feb, 1988)
Vor allem das Spielprinzip hat mich beeindruckt (ungewöhnlich aber verflixt gut). Man darf nicht einfach wild drauflos ballern, sondern muß bei jedem Schuß genauestens überlegen. Totenschädel und viele andere Quälgeister fordern allzeit höchste Konzentration. Ob im Wasser, in der Luft oder zu Land - immer neue Hindernisse, Landschaften und Musikstücke sorgen für enorm viel Abwechslung, so daß Langeweile für längere Zeit ausgeschlossen ist. Ein gutes Actionspiel mit einen Schuß Taktik,
The hit detection is not fantastic, and in a game this frantic, it turns a great idea into something much more frustrating. This is a real shame because the levels are colorful and vibrant, and they look like they would be a blast to explore if they were given a more functional control scheme. A rare misstep by Nintendo.
The Game Hoard (May 02, 2018)
Jumping by shooting your character was always going to be a somewhat disconnected experience, but a general sense of helplessness permeates the majority of Gumshoe. His constant forward rush and set jump arcs make it hard to get him to do what the level design requires of him, and the enemies and obstacles are far too lethal for Mr. Stevenson to have a decent chance of getting past them without extreme persistence and memorization. A control gimmick loses its appeal shortly after its shown all it can do, and it comes on the game to issue more challenges to the player that explore the ways the unusual controls can add something unique to the gameplay. Gumshoe’s use of the NES Zapper is lazy though, the novelty trying to distract the player from a unforgiving hodgepodge of poor level design and pointlessly included elements.