Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (13 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
As with Galaga, Gyruss starts to become difficult early on. With much time and care, however, one can conquer each level – nay, the entire solar system – and destroy all of the obtrusive space bugs that aren’t content to simply splatter on your view screen.
Naves inimigas atacarão a sua nave, sempre em formação e movimentando-se em círculos. Seu objetivo é defender todos os planetas do sistema solar e retornar à terra.
The poor scaling makes detecting distance and positions of enemy
ships more difficult than it should be in later, more hectic levels.
All of the additional features not found in the original arcade game
are nice, but in the end it still doesn’t create a game that’s anything
This NES edition is so excessively easy that it's a bore. You get five lives, and there's only one lame difficulty level. Unless you absolutely suck, you'll lose interest in the game far before you go through those five lives! The swirling aliens are huge compared to the original game, but that just makes them easier to shoot (it's hard to miss really). In addition, they are totally harmless as they make their initial entrance. Every few stages you'll encounter an unimaginative boss, usually taking the form of four connected pods (oh brother!). You also have a limited number of "super shots", but who even needs them? Ultra was clearly trying to "beef up" Gyruss for the NES, but they inadvertently butchered it instead.