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Before there was Rainbow Six, gamers could plan missions and drop tangos with Rescue. The basic idea is that terrorists have captured a three-story embassy building, and you control a squad of six expert counter-terrorist operatives as they infiltrate the building, and free the hostages inside. This mission plays out in stages as you must first position your snipers, take out what terrorists you can through the windows, then rappel down the building, enter through a window, and sweep the building clean of all enemies. Sound like it rocks? Oh yes, it does indeed.
It makes a welcome change from arcade adventures and shoot-'em-ups to receive an original, albeit converted, game on the Nintendo. The whole look and feel of the game is very fresh and inviting, with graphics that would shame most other NES and Master System games.
Unfortunately, no matter how fun, innovative and challenging Rescue is, the fact tat you can beat it in literally five minutes kills it's chance of being a true classic. Sure you can scale up the difficulty, but it's the same damn sequence over and over. What a missed opportunity.
Rescue est un jeu agréable qui risque tout de même de lasser le joueur assez rapidement. Pourvu de bonnes animations, les déplacements dans les rues où vous pouvez ramper ou sauter derrière un mur pour éviter les ronds de lumière sont très bien faits ; doté de trois niveaux et de cinq missions à difficulté croissante, Rescue permettra aussi de jouer sans voir ses hommes se faire aligner au bout de dix secondes de jeu.
Though it’s terribly short
(you should be able to complete the game in under 10 minutes), you
shouldn’t let that deter you. The gameplay design here was clearly
ahead of its time, offering high production values, good variety,
music that changes with each level to ft the mood of the action,
and a compelling tactical experience.
Il ne faut pas des heures pour sauver une ambassade. Enfin, dans la vraie vie, si; dans une simulation sur NES, au pire juste une quinzaine de minutes. A moins de souffrir d'amnésie à court terme ou de disposer d'une grande fortune et de très peu de temps libre, cela faisait de Rescue, à l'époque, un très mauvais investissement. Ou alors encore si vous souhaitiez rejoindre le GIGN et que pour prouver votre bonne foi d'enfant naïf vous étiez prêt à rejouer le jeu 835 fois. Dans tous les autres cas: très mauvais investissement !
There’s hardly an aspect of Rescue‘s design that hasn’t been beaten into the ground in any modern shooter or stealth game, but on the NES, such design feels unique. I’ve played a lot of titles in the NES library, but there’s very few, if any, games that provide the atmosphere and gameplay that Rescue does. Unfortunately, one huge flaw is the game’s length: one mission, five different difficulty levels. I beat the game in six minutes the first time I played, and that was without hurrying. If Rescue gave players a few extra embassy encounters, it would be remembered as the innovator it is, and not by its other less-than-prestigious title of “Shortest NES Game.”
Rescue: The Embassy Mission is an enjoyable game with some nice variety but the experience is far too short and once you've completed one mission there's not really much more to do. It's definitely a unique title though so it's worth a look if you fancy playing something a bit different on the NES.
Terrorists have taken over an embassy, and it's down to your crack elite SAS squad to 'go in there' and dispense lead death to any terrorists who dare cross your path. Don't kill the hostages though - you've got to save them. The game's divided into sub-sections and each is pretty entertaining - but rather easy. Leave this well alone.
The embassy-storming idea certainly has plenty of potential, but unfortunately this game doesn't realise it. While it initially seems quite fun, the sub-games are all easy to master, and once you've learned the basic skills required to beat the terrorists, it all becomes a matter of routine - which isn't what playing console games is about. Both the graphics and sound are bland, a description that suits the gameplay too. There's simply not enough excitement to keep you at your Nintendo for more than a few sessions.