Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (24 votes)
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The cooperative multiplayer capability was awesome, as was the ever-present search for vehicles to commandeer. Although not heaping in replay value, Ikari Warriors is still a great catch.
In terms of difficulty, Ikari Warriors is no cakewalk, and I'd advise you to keep moving forward. Enhancing the action are lush jungle scenery and a superb musical score that's sure to bring back memories for many long-time gamers. The only poor aspect of the game lies in its embarrassing "death" animations, which are hands-down the worst ever seen in a video game! When shot, the pudgy enemy soldiers appear to float away while shaking their extremities as if they're dancing! My friend Scott best described them as "Pillsbury dough boys on crack". Besides that aberration, Ikari Warriors is a fine shooter that spawned two sequels.
Um avião com problemas faz pouso forçado em campo inimigo. Não há então outra saída para os guerreiros Ikari senão se defender do exército hostil. A cada inimigo ou tanque destruídos, são acumulados pontos e, a cada batalha vencida – que significa a conquista da base inimiga – uma nova batalha, mais difícil, se reinicia.
The soundtrack is okay for the Nintendo but the jaunty military tune soon irritates. Ikari Warriors is an old game and its concept is very tired these days, a fact that isn't helped by this conversion's ugly graphics. If this is one of your favourite coin-ops or you're desperate for another Nintendo game, go ahead, but for the vast majority it's much too expensive for what little it offers.
Le meilleur souvenir cependant, c'est encore sans doute ceux qui n'auront jamais joué à Ikari Warriors ailleurs qu'en magasin qui l'ont, parce qu'ils n'auront vu de lui que ses qualités, brièvement, juste le temps qu'il faut pour en donner envie et pour empêcher à ses défauts de s'installer.
Ikari is a difficult game to master, not only because of the design of the levels (they are simply huge), but because the controls feel floaty and slow to react. The original arcade game had a rotary joystick that allowed players to move in one direction and fire in another. This conversion tries hard to give you the same amount of 'firing freedom', but fails miserably. Controls are incredibly stiff and too slow to respond to the continuous enemy threat. Levels are humongous (each one take at least thirty minutes to complete) but there is a price to pay for such indulgence - they are immensely repetitive and the difficulty is very uneven.
Ikari Warriors was one of the very first top-down land-based shooters to grace the Nintendo Entertainment System. Its combination of mindless shooting and simplistic gameplay made it quite repetitive, but that didn’t stop many gamers from spending countless hours blasting through the game’s seemingly infinite stream of baddies. Even today it is often referred to as one of the NES’s classic titles. I must admit that I did spend a good deal time playing Ikari Warriors during my youth, but that was mostly because of the game’s cooperative mode. Though, now that I am a more “seasoned” gamer, I have a hard time spending more than five minutes with the game because its numerous problems are much more apparent.
While I agree that the controls are an issue, for my money, it’s the slowdown that makes Ikari Warriors nigh unplayable. Every bit of the game chugs along, as if the NES were being powered by a crank or something. SNK would later refine this style of gameplay with Guerilla War and, of course, the Metal Slug series. Both are excellent and come highly recommended. Ikari Warriors, however, fails to achieve even the modest task of performing as a competent Rambo-style shoot-em-up.
Ikari Warriors on the NES isn't enjoyable in the slightest and playing it through to the end is a test of endurance that rivals the Desert Bus mini-game in Penn & Teller's Smoke and Mirrors! (Mega CD). Do yourself a favour and stick to Super C instead as it's a much better example of the genre on the NES.
I don't know why I actually played this when I was younger. I wouldn't consider it torture, but more a test of mental ability. It isn't the crappiest game on the Nes, but could compete for that title. This game has "the distinctive aroma of bovine fecal matter", and if you have a 10-foot pole around the house, don't touch this game with it (err...). Overall, Ikari Warriors was just another nail in the coffin for SNK.