Description
You have 8 hours to prevent Elvin, a psychotic genius, from destroying the world in this sequel to
Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.
Alternate Titles
- "Impossible Mission-II" -- Alternate spelling
- "Impossible Mission 2" -- Alternate spelling
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Trivia
Awards
- Power Play
- Issue 01/1989 - Best Dexterity Game in 1988