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Sampled speech, multi-layer parallax scrolling and a multitude of colour-drenched backdrops make this primordial pastime a real hit.
Somehow the appeal just isn't here.
Spielerisch siedelt sich das Modul im Mittelmaß an, ohne durch neue Ideen zu begeistern - solide, aber alles schon mal dagewesen. Angesichts des Überangebot an hervorragenden Spielen in diesem genre bleibt Caveman Ninja reichlich blaß. Nur unersättliche Jump'n'Run Fans kommen als Kunden in Frage.
Ultimately, Joe & Mac joins the numerous, disappointing dino-laden fare I've endured over the years. The abundance of overly simplistic levels and a reliance on cramming boatloads creatures onto the screen give the impression that Data East wanted to craft a hard platformer, but only cared enough put forth part of the effort required. The predictable result is a title that's a great deal tougher than it is entertaining...
are well above average, although the color palette could use some
more vibrance. The large, well-defined boss dinos are particularly
impressive. However, the game will repeat the same few ones
multiple times. It’s well-polished on the surface, but the limited
amount of enemies, control ﬂaws, and short overall length make
this one a head-scratcher.
If I’m going to play as the least-enjoyable archetype known to man, I want the environments to look cool and the gameplay to be fun, even if it’s a simplistic hop-and-bopper. Adventure Island, certainly a cousin to Joe & Mac‘s ethos, may not have been the most original game, but at least it had a wide variety of jungle environments to keep cool. Joe & Mac is like breaking a mirror because you think, beyond the mirror lies a unique, enrapturing world. In reality, your hand is bleeding and you need a new mirror.