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Un excellent jeu de plate-formes.
This game breathes new life into the NES, loaded with great graphics, excellent game play and lots of technique.
Kabuki's quite a novel game. Well, have you ever seen a game where the main character dispatches his foes by lashing out at them with his massive hair-do? I think not. The action itself is incredibly similar to Shadow Warrior (which we reviewed last month), what with all of the different athletic moves Shadow Warrior - the interaction with the backdrops is a little easier. The game's quite challenging, but not frustrating enough to put you off for long. Both graphics and sound match the brill playability, so check it out as soon as you see it.
Die wohl nicht mehr so originelle Story, ein Mensch wird in den Cyberspace
geschickt, um den mit Viren befallenen Verteidigungscomputer wieder zur Vernunft zu bringen, war es bestimmt nicht, was mich an diesem Spiel so begeisterte. Vielmehr waren es die gut durchdachten Levels, die auch in extrem kniffligen Situationen durch geschicktes
Agieren meisterbar sind. Ebenfalls eine wahre Augenweide ist „Quantum Fighter“ in Sachen Animation, es macht immer wieder Spaß, sich in den mit klug plazierten Hindernissen und mit Fallen gespickten Cyberspace zu wagen.
Like Paul, I wasn't too keen on this to start with. The smart graphics and the animation on Mr Wig made it look nice, but it was just soooo difficult! A bit of perseverance taught me the error of my ways though, and after a half-hour's play I was hooked. The programmers obviously know their stuff, but I'm a little concerned about whoever came up with the plot. As if being beamed into a computer gone haywire wasn't bad enough, the Colonel is also transformed into a traditional Japanese actor, just because his Granddad was one?! Still, it doesn't stop this from being a topper game, which should give real Nintendo hards a run for their money.
I’ve always had a soft spot in my heart for Kabuki: Quantum Fighter. It was a game I initially played because the title intrigued me. As a kid, I had a lot of fun with it. Years later, it remains a high-quality action title for the NES, although the skills I’ve honed over time have made me realize how tiny this game is. Six areas fly by, with only the high challenge offered by the platforming and boss battles keeping the adventure from ending in less than a half-hour. Kabuki: Quantum Fighter doesn’t quite stand toe to toe with the many games it borrows from, but it’s still well worth checking out.
In this new action program from Hal, the Kabuki hero must battle his way to the computer's core and destroy the invaders, using his bare hair. Yes, you read correctly --- the Kabuki hero's hair, a weapon like no other in video games, is only the beginning of the bizarre things you'll find in Quantum Fighter!
Präzise Steuerung, intelligente Gegner und gute Spielbarkeit lassen viele 16Bit Titel recht blaß aussehen. Besonders gut machen sich die schwungvollen Saltosprung-Kombinationen. Für jedes Hindernis gibt es einen optimalen Weg. Auch wenn die Grafik mit wenig Farben auskommen muß, paßt sie doch gut zur schummrigen Atmosphäre im Dunkel der Maschine. Mir gehen jedoch verschiedene Schwierigkeitsgrade ab. Für Profis ist's zu einfach, begabte dürfen sich herausfordern lassen.
Tirando le somme, KQF ha dalla sua l'originalità della presentazione, ma per il resto lascia l'impressione di non essere stato sviluppato al pieno delle sue potenzialità, e soprattutto dura poco; insomma, questo gioco è accattivante e anche divertente ma solo per breve durata, dopodichè rischia di essere ricordato solo per la bizzarria di poter comandare un attore kabuki scaraventato in un computer tecno-organico.