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Square was definitely ahead of their time here. Who would have known that twenty-some years later, RPG elements would be showing up in everything from Call of Duty to Street Fighter? While I applaud the overall concept, King’s Knight is hampered down by some choppy controls and borderline obscene difficulty (it takes at least ten items of health to restore your life bar, and only three to destroy it?). Square’s heart is definitely in the right place, though. Someone needs to resurrect this idea, stat!
I personally think that King's Knights has managed to merge two genres together - the game is not for everyone, granted, but it is decent and fun. It's not going to knock your socks off and there's definitively room for improvement, but the game's concept is completely unique and refreshing.
Guide the mighty knight, Rayjack, Kaliva the magician, Balusa the monster and Toby, the kid theif, through strange and unusual lands. Fight bizzare and frightening creatures. Pick up special items and uncover secret underground passages. Advance the adventurers far enough and they will be able to travel together. Then rotate their positions to make them most effective. Take up the gauntlet; the challenge awaits.
One unique aspect of the game is that almost everything on the
screen, including trees, walls and cliffs, can be destroyed by the
player, but unfortunately the act of clearing out obstacles can often
leave you vulnerable to enemies. A mixed blessing which makes for
a somewhat frustrating experience.
There is a reason why Final Fantasy was the last project Square thought they would ever make. Most of the games released before Final Fantasy were bad. King’s Knight is one of those bad games. The game as a whole doesn’t even last thirty minutes, but trying to beat the game is impossible. Only pick this one up if you are a collector, but make sure you don’t buy this on the Virtual Console.