Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (6 votes)
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I personally think that King's Knights has managed to merge two genres together - the game is not for everyone, granted, but it is decent and fun. It's not going to knock your socks off and there's definitively room for improvement, but the game's concept is completely unique and refreshing.
Guide the mighty knight, Rayjack, Kaliva the magician, Balusa the monster and Toby, the kid theif, through strange and unusual lands. Fight bizzare and frightening creatures. Pick up special items and uncover secret underground passages. Advance the adventurers far enough and they will be able to travel together. Then rotate their positions to make them most effective. Take up the gauntlet; the challenge awaits.
There is a reason why Final Fantasy was the last project Square thought they would ever make. Most of the games released before Final Fantasy were bad. King’s Knight is one of those bad games. The game as a whole doesn’t even last thirty minutes, but trying to beat the game is impossible. Only pick this one up if you are a collector, but make sure you don’t buy this on the Virtual Console.