There are no reviews for this game.
Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (7 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Timed stages, along with fuel depletion,
lend a sense of urgency to the game, which gets difficult in later
levels. As television-based games go, this one isn’t half bad. It’s a
straightforward combat racer that doesn’t fully exploit its license,
but it gets the job done.
There's something about fast cars and weapons that appeals to gamers and Knight Rider features both. Even though it's highly repetitive, destroying things at high speeds is just fun. It's a healthy way to spend our aggression. It's true that Knight Rider is just like Spy Hunter in almost every facet, but is still a fun game to own. It's not the kind of game you'll feel obliged to complete, but you'll gladly slap the cartridge into your machine when you just want to tear up some asphalt and run some people off the road.
Sure, a game based off of Knight Rider may seem a little lame, but once you get past the almost ridiculous difficulty, it turns out to be a mildly enjoyable experience. Sure, the story is a little thin and contains at least one not-so-interesting plot twist and Michael Knight is nowhere to be found outside of a crude representation on the title screen, but anyone who owns an NES and likes games like Road Blasters might get a little enjoyment out of this one. Like a half hour tops. Even though the game fetures a free roam mode, it's really no exciting and really doesn't make any sense other than let you dodge pedestrian traffic. Even if you’re not a fan of the show, this game does little to represent it. If this review seems a little lean to you, the fact is there isn’t really much to this game, but then again, what else can you do with a TV show about a talking car anyways?
The good news is, in Drive mode, you’re free to simply drive through the levels without worrying about enemies. Unfortunately, you still have to worry about gas, time limits, etc. which seems to defeat the purpose of having a drive mode. Then again, KITT wasn’t made to “drive.” He was made to serve death to legions of terrorists, while spouting witty quips to hide his true masculinity. Or something. I never watched the show.
Taito wollte mit “Knight Rider“ bestimmt ein Spiel schaffen, das zwei wichtige Komponenten verbindet: Das Renn- und das Ballerspiel!. Leider scheint man in der Durchführung erhebliche Mängel übersehen zu haben, denn diese Mischung ergibt zusammen einen Eintopf, der zumindest für mich ungenießbar ist!
Tja, NINTENDO, das war wohl einmal voll daneben! Schlechte Grafik, schlechter Sound, Programmfehler - ich frage mich nur, wie sich der Preis zusammensetzt? Oder ist die Konsole im Preis inbegriffen? Nur so würde ich eine Chance sehen, das Game mehr als einmal verkaufen zu können.