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||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
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||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (23 votes)
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Legend of Kage is challenging and so addicting you'll keep coming back to beat your high score. Give it a try and you'll see why so many kids spent countless hours playing this back in the day.
Um guerreiro Ninja deve usar toda sua sabedoria e domínio das artes marciais para libertar a princesa de seus inimigos. É necessário também derrotar o senhor de cada fase para prosseguir.
At least in Kung Fu, the sheer simplicity of the game dictated the game’s shortness. But with this spiritual successor, I felt that, perhaps there should have been more to do than just hack, slash, and avoid enemy projectiles. It’s cool to be able to climb trees and jump super high, while throwing out shurikens in four different directions, but if those features don’t add anything to the game besides just being cool effects, why give players the option? Despite the initial thrills and the piles of ninja corpses left in my warrior’s wake, I wanted more.
Von "The Legend of Kage" gibt es auch einige Konvertierungen für Heimsysteme, von denen mir die C-64- und die NES-Version bekannt sind. Beide unterscheiden sich natürlich am meisten in den technischen Aspekten von der Arcade-Version. Die C-64-Version ist extrem grobpixelig und weist eine relativ zögerliche Steuerung auf, wofür ich ihr noch einen Punkt in der Wertung abziehen muss. Aber dafür wartet sie mit dem wohl am besten klingenden Kage-Song auf, der wie ein Shuriken sofort in die Gehörgänge fliegt. =) Dadurch übt das Spiel doch einen gewissen Reiz aus. Die NES-Konvertierung sieht grafisch ebenso mager aus, die Animationen wirken aber am flüssigsten. Das Design ist dagegen etwas kindgerechter ausgefallen, was allerdings nicht negativ auffällt.
The Legend of Kage starts out like reading a page from the Videogame Plot Handbook. You are Kage, a fearsome ninja, and a group of evil ninjas captures your girlfriend. You must fight to rescue her. Whoa... look out, I smell movie rights. It's a lame excuse for some martial arts action, and this is in no way a deep game anyway.
The game is supposed to be an epic (if not utterly cliched) tale of a lone ninja tracking down a kidnapped princess and cutting up whoever gets in his way. The guy could jump with superhuman agility, sling shurikens and parry projectiles with his sword, and basically embody everything that kids dig about ninjas. But even the best premise can be ruined by its execution, and this game demonstrates it in the worst way. The hit detection, jumping controls, and combat mechanics are so horribly, horribly mangled that it ruins any potential fun whatsoever. The game isn’t challenging because of its half-assed level designs, but because of its flaws. Killing evil ninjas should be fun, not a tedious chore in which you can’t even maneuver your character properly. The designs lack almost any kind of imagination or creativity; aside from the colors used to represent the change of the seasons, the game looks more like a forgotten Atari game. Some legend this turned out to be.