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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (5 votes)
MobyRanks are listed below. You can read here
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In round three, when the top rightmost chamber’s levees gave way to produce a steady stream of balls flowing from the pit into the fifty-point gutter, I felt lucky. As slow as the game was, it felt like there was an element of randomness, like there was a reason to keep coming back for more and working so diligently at a rather mundane task. It served as affirmation that good things would happen. Upon further investigation, it was nothing more than a contrived series of events. This dull, monotonous, memorization-based puzzler will deliver the same dreary uninspired game each and every time. It’s a memory game where the matches never switch. But if you like that a lot, you might like Lot Lot.