Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (44 votes)
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Mega man 4 continues the tradition - crazed robot baddies, good character graphics, great background art, and warped, mechanical music. When you have a good game, why make radical changes? Capcom sticks to the blueprints in Mega Man 4 - guaranteeing happiness for Mega Man fans everywhere.
Si Mega Man 4 a tendance à diviser, ce n'est pas parce qu'il est tellement moins bon, il a ses fautes comme ses prédécesseurs avaient les leurs, avec quelques déconvenues en plus (dûes à la musique, une couleur et des moments fades). Les critiques qui ont été ou sont sévères avec lui le sont surtout parce qu'au bout de la quatrième fois, Mega Man commence à les fatiguer, le principe change trop peu pour s'immuniser contre la lassitude. On l'a dit plus haut, Mega Man 4 est un très bon jeu pour s'initier à la série. Ceux qui ont commencé par lui le tiennent sans doute en grande estime mais ne font peut-être pas autant de cas des premiers.
Well-designed and good looking. The best in the series so far, but you might be tempted to hang on for Mega Man 5, which could be released after Christmas.
All in all, Mega Man 4 is the best game in the classic series, and my favorite Mega Man game overall. It’s more polished and balanced than the games that came before it, while the ideas are fresher and the gameplay is more refined than in most of the games that followed it. Individual aspects of other games might be better, but as a whole, no game in the original series has the perfect blend of novelty, nostalgia, solid controls, detailed graphics, good sound, technical excellence, challenge, fun, and giant hippos that Mega Man 4 has.
Well, even though the classic "feel" of the Mega Man games is starting to dissipate, there's still a lot of fun to be had here. Mega Man 4 is much more fun than a significant percentage of the NES library, and still is ultimately worthy of the Blue Bomber's namesake. But with only a couple of new tricks up the sleeves of Capcom employees, this game suffers from a stark sense of déjà vu. Try it out and judge it for yourself though -- which you can do via the Mega Man Anniversary Collection, available on your local PS2, GameCube, or Xbox gaming console now!
Overall, this game isn't the best of the Mega Man series, but it still packs a wallop with its nice, flowing longevity and some of that same ol' gameplay that really needs no introduction by this point, which is encouraging as Mega Man prepares to enter the new era.
A high quality and very taxing platform game with great graphics, but it's absolutely nothing new.
The outstanding controls,
graphics, sounds, and music all return here, and nice extras like the
balloon adapter and wire adapter help keep the series moving along.
This title is an 8-Bit safe bet that should appeal to both old and new Mega Man fans.
I could discuss other details, too, but I won't. If you're reading this review, you probably know what Mega Man games mostly tend to be about. They're about fighting eight robot masters to gain their weapons, then going to the source. That's the case again here. So no, it's not radical changes that make the difference here. Instead, it's more dedicated adherence to those elements that made us love the series in the first place. Capcom fixed the holes and produced what I consider the last of the great ones. Give it a shot.
Die Routine, die sich nach verschiedenen Mega Mans bei den Programmierern einschleicht, macht sich eigentlich nur bei der Technik bemerktbar: Wunderdinge verlangt das Spiel der Hardware nicht ab, aber auf Scrolling und Geschwindigkeit trifft das Prädikat 'Sauber und Solide'. Nur der Schwierigkeitsgrad ist diesmal etwas gnädiger..
Mega Man IV might not hold up to the previous three, but I’m not surprised that Capcom didn’t hit greatness this time around. This was the fourth game in almost as many years. Considering Mega Man V came out later in 1992 – the same year as Mega Man IV!– it’s almost as though Capcom was holding their own head underwater in order to finish the final three games before the demise of the NES. Perhaps Capcom tried to complete Mega Man IV with the same drive and passion as they did for the other games, but a key element – let’s call it “heart,” as cliche as that is – feels lost in translation here. Still, for Mega Man IV to be as fun as it is to play, and still disappoint, speaks to how great this first batch of original Mega Man games were. After II and III, fans expected every Mega Man game to be great. After IV, they settled for less or moved on.
Eindeutiger Schwachpunkt des Spiels ist der immens hohe Schwierigkeitsgrad. Denn obwohl Mega Man 4 nicht mehr so unfair ist wie seine Vorgänger, wird es gegen Ende so schwer, daß das Spiel eigentlich schon gar keinen Spaß mehr macht. Wer nur dieses eine Spiel besitzt, wird vielleicht Freude daran haben, sich trotz aller Widrigkeiten durchzubeissen.
Overall, even though very little has changed in this game from its predecessor, it is still a good game in its own right, and worth getting if you’re Megaman fan. However, it may be better to just buy Megaman Anniversary Collection rather than to buy each game individually.
Stuff like that is annoying, but the game does incoporate some alternate routes. I was really disappointed that Capcom didn't use Skull Man as an opportunity to create a creepy haunted house stage, instead opting for a generic "bone" stage. Mega Man 4 will keep fans occupied, but casual gamers can live without this.
Mega Man 4 plays in the same style as the previous three. Great graphics and good control are the trademarks of Capcom titles. An excellent sequel and easily the most difficult of the series.