Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (25 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
As a stand-alone, this is a really sweet title. Don't listen to the BS this game gets. Like Castlevania II, it's very undeserved. I'd pick this one up. For the gamers, it's a really fun title. For the collectors, it's a great late-release that is continually appreciating in value. I bought this 3 or 4 years ago, in great shape, CIB, for $14. I've played it through several times and I've seen comparable copies sell for $60. I've gotten a lot of gaming and collectible wonderfulness from it.
These games are as predictable as the tide - they just wash right in with the same action over and over again. Mega Man 6 is a rock of reliable NES fun.
Dr. Wily's about to unleash a new crew of robot villains on a peaceful world, and only you-know-who can stop him. You've seen the framework before, but this is still the one.
Mega Man 6 marks the end of the Mega Man's reign on the NES, and it's a fitting send-off for an amazing series.
The last NES entry in the series, the game looks
and plays the most like Mega Man 5 and is certainly easier than the
first game. This series of high quality and highly desirable games
goes out in style with yet another title that delivers.
Eigentlich ein bisschen schade, dass der letzte Mega Man-Teil für das NES durch den Siegeszug des Super Nintendos überschattet wurde, denn die wenigen guten Ideen der Designer gaben dem Gameplay immerhin ein paar nette Impulse. Abseits der zwei unterschiedlichen Rüstungen und der anderen Storyline steht Mega Man 6 leider im Schatten seiner Vorgänger erbt dessen Kinderkrankheiten. Für Fans dennoch ein Muss!
Mega Man VI does exactly what it needs to do: right the wrongs of Mega Man V and bring closure to the NES saga. Compared to V, the gameplay is more balanced, the bosses and their weapons more unique, if not wholly bizarre, and the music, while not a complete success, captures the Mega Man essence more often than not. It would have been nice to have one more classic Mega Man adventure on the NES, but who can blame Capcom for pouring the majority of their resources onto Mega Man X? Mega Man VI is a solid platforming experience and a worthy addition to the series.
Capcom ne prend malheureusement aucun risque pour ce soft qui ne se différencie pas des autres titres de la série en apportant trop peu de nouveautés. L’impression de déjà-vu se fait de plus en plus forte au fil des niveaux les mêmes boss que depuis plusieurs opus. Jeu sans surprise tout au long de l’aventure pour le joueur habitué. Le tout desservi par l’habituel scénario bateau qui réserve éventuellement un retournement de situation à la fin. Comme le dit l’adage « C’est dans les vieux pots qu’on fait les meilleures soupes », mais Capcom a tendance à le suivre un peu trop à la lettre en nous resservant toujours la même soupe. Il est évident que les développeurs sont en manque d’idées et que la saga peine à se renouveler. C’est un un dernier jeu teinté de déception que nous livre Capcom sur une NES vieillissante et qui aura peut-être méritée un meilleur jeu d’adieu de la part d’un de ses plus prolifiques éditeurs et développeurs…
The NES was on its way to that console graveyard in the sky around this point -- fewer games were being developed for it, and the last licensed game was released in 1994 -- so this was likely a rushed effort to get the game out to the public. While Mega Man 6 can hardly be classified as a terrible failure (at least from a design standpoint), the sheer wholeheartedness that had infiltrated earlier titles has drained away into the gutter of gaming creativity. It's certainly a good game for those who really enjoyed the first five and clamor for more, but if you seek something unique, drop this title and run. As always, I should mention that the easiest way to get to play this is via the Mega Man Anniversary Collection, but hey, it's your money.
Just like Mega Man 5, Mega Man 6 boasts a password save system throughout the first eight levels. Thus, since Mega Man 6 is also a game with only sixteen levels, it is the type of game that people can come back to again and again as I have. I would, however, caution anybody considering buying this game that it is rare and thus would be slightly expensive. I would recommend buying Mega Man Anniversary Collection for GCN or PS2 and playing the entire series if this game sounds interesting to you.
It’s a brisk game with little to scream about or recommend. It’s not worth buying a $30 cartridge for, but it’s a great game for something like The Mega Man Anniversary Collection, where you're paying about $3.57 for it. C'mon, you can't even get a donut in this country for that price anymore.
It was really hard to tell which Mega Man this was. It was pretty much the same as ll the others, except that this one was harder and the power-ups less plentiful. The 8-Bit graphics are finally wearing thin. The game plays alright and there are lots of hidden places to find. The audio isn't as good as the previous NES carts. This is challenging, but after trying 16-Bit, it's really hard to go back to the good ole' NES.
I don't want to give the impression that Mega Man 6 is a poor game. What it managed to be instead, despite admirable efforts to improve the formula, is decent. That just doesn't feel good enough for the final installment that the treasured series would see on the platform that birthed it. Certainly, I recommend playing through it once if you can obtain it easily and you want to try your hand at another Mega Man adventure. But if you're looking for the finest installment, you're better off with virtually any of the other available options.