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SummaryWeakest title in the NES Mega Man line up
The GoodMega Man 6 kept all the qualities from the previous games while adding...
-Multiple paths through stages -Body attachments
The multiple paths through stages gave you reason to redo stages as special items would be placed in numerous areas (such as the letters to obtain BEAT).
The body attachments were a feature I liked a lot! They did not use up energy like weapons did. Their energy would return on its own. The rocket pack, for example, you could hover and fly through the entire stage! The attachments to Mega Man giving him new ways to move (without using up energy like a weapon) were a sweet addition.
The BadCapcom is running out of creativity. Um, Plant Man? Come on! The weapons were similar to those of previous Mega Man games. And the stages seemed to lack... polish.
What happened to the sound? The game's music doesn't sound right, as if Mega Man 6 was developed by someone outside of Capcom. The game control is a bit funny.