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Mega Man 6 (NES)

79
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.
Written by  :  Jonathan Hollas (25)
Written on  :  May 24, 2005
Platform  :  NES

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Summary

Weakest title in the NES Mega Man line up

The Good

Mega Man 6 kept all the qualities from the previous games while adding...

-Multiple paths through stages -Body attachments

The multiple paths through stages gave you reason to redo stages as special items would be placed in numerous areas (such as the letters to obtain BEAT).

The body attachments were a feature I liked a lot! They did not use up energy like weapons did. Their energy would return on its own. The rocket pack, for example, you could hover and fly through the entire stage! The attachments to Mega Man giving him new ways to move (without using up energy like a weapon) were a sweet addition.

The Bad

Capcom is running out of creativity. Um, Plant Man? Come on! The weapons were similar to those of previous Mega Man games. And the stages seemed to lack... polish.

What happened to the sound? The game's music doesn't sound right, as if Mega Man 6 was developed by someone outside of Capcom. The game control is a bit funny.

The Bottom Line

This is the weakest of the Mega Man NES titles (with the exception of the first Mega Man). With the SNES out and the NES on decline, this title was probably released sooner than it should, revealing unpolished levels and music. However, the game does introduce new gameplay with the body enhancements and the multiple level paths. If you want more Mega Man, Mega Man 6 will satisfy you.