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SummaryMetroid - Old (classic) games don't die, they just fade away
The GoodMetroid is truly one of the great classics of eight-bit gaming. The design efforts of Gunpei Yokoi and production values of Shigeru Miyamoto combined to make what was, at the time, a truly compelling shoot-'em-up that actually required a bit of thought to boot. The exploration aspects of this game were (and still are, in a sense) absolutely groundbreaking, which is little surprise, considering that Metroid was one of the first games to use bank-switching technology that allowed gamers to move in more than one direction.
The BadThe first time I played this game, it was downright frustrating. Being able to move around in games in three dimensions is something we take for granted now, but Metroid still takes me a great deal of time and patience to complete, and I've completed it before.