Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (18 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
This game is brief and rather easy, but the different levels
provide enough variety to make it fun to play.
Mickey e Minie, o mais famoso casal Disney, estão às voltas com o famigerado vilão João Bafo-de-Onça.
Mickey Mousecapade doesn’t have the typical creativity present in later Mickey games, and for that matter, it doesn’t feel like a traditional Capcom platformer. At least the latter is explainable. Hudson Soft, the developers of the Bonk, Bomberman and Adventure Island series, developed Mickey Mousecapade while Capcom published. According to Wikipedia (so take it for what you will) this game marked the beginning of Capcom’s often fruitful partnership with Disney, and indeed, it was the earliest Disney game that bared any sort of Capcom stamp. Thankfully, Capcom took over all development duties after Mickey Mousecapade. It remains the awkward cousin of the group, a Disney game that does nothing to distinguish itself from the myriad of licensed platformers already available.
I won't say the game is awful. It can actually be fun for short spurts of time, in fact. Surprisingly fun. There's a certain charm to the visual presentation, and to the audio. But whether you love this game or hate it, you can play through it within ten minutes. In the end, it's this and not the identity crisis that sends Mickey Mousecapades to the graveyard inhabited by forgettable games. Play it if it's convenient or if you remembered liking it as a child, but don't waste your time searching too hard for it.