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Overall, Mighty Bomb Jack makes up for lackluster graphics and sound by implementing creative mechanics into a very challenging action adventure.
Most of the time the player will have to rely
on their quickness and nifty jumps to succeed, but the difficulty
ramps up fairly quickly and is not for the faint of heart, even with
its light, cute appearance. It’s a very straightforward concept, but
it’s executed well and it’s fun for a bit.
But is the game any good ? Well, it can be quite fun to control Jack and to master his unique jumping abilities, and the "secret" aspect of the game is quite innovative and adds a lot of replay value. However, this is where the wheels beging to come off, and Mighty Bomb Jack becomes quickly repetitive and monotonous, and most of the game's features and enemies are introduced in the first couple of levels. In truth, you just end up jumping around for hours (if you are patient enough), and because the rooms all look alike, it is fairly hard to orient yourself... all in all Mighty Bomb Jack is a decent (yet somehow furstrating) platform game which doesn't live up to its full potential.
I’ll give MBJ this: it has original ideas, encapsulated within a lightweight arcade experience. How many platformers can you name that had multiple endings? And punishing you for collecting too many power-ups? Kooky! But the levels are slight and boring, and while amassing items in games can be a joy if incorporated well, that’s really all there is to do here. I know many a gamer who likes to party with Mighty Bomb Jack, but given the option, I’d rather stay home.
It's challenging to play for score because the game dares you to "glory seek" and take unnecessary risks. At the conclusion of each game you're presented with a "game deviation value" that rates your performance, and I always get 48. While somewhat contrived, Mighty Bomb Jack accomplished what it set out to do.