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Depois de derrotar Jaquio e conquistar a Dark Sword of Chaos, uma potente espada, o popular Ninja Ruy Hayabusa pensou estar livre das forças das trevas. Estava enganado. Jaquio não foi destruído na segunda aventura (que você acompanhou em VIDEOGAME n.º 1) e agora volta com carga total. Este fantástico cartucho ainda não foi lançado nos Estados Unidos, mas já existem vários deles na versão japonesa (60 pinos) no Brasil e em breve, tudo indica, será um sucesso.
Graphics are superb here,
with nicely defined enemies and excellent backgrounds. Controls are
spot on and the rocking, moody soundtrack sets the tone nicely. The
twisting story is presented in cinematic cutscenes, which will entice
players to want to continue to see the next part, if they can make it.
Taking all of that into consideration, this is still one of the top action games for the NES. The changes made are obnoxious to be frank but don’t make the game unplayable. They at most hold the game back from being as great as it could have been, much like Battletoads.
What has to be the best of the Gaiden series, The Ancient Ship of Doom makes up for both the lack of difficulty and awkward controls that kept previous Gaiden games from being full tens! The theme has worn a little thin, but the action, sounds and graphics are still top notch!
The Ninja Gaiden Trilogy stands as one of the biggest NES series, up there with the likes of Mega Man, Castlevania, and Super Mario Bros. A new page was turned in the history of the jump-and-slash genre with the insertion of cinema scenes to tell the story of Ryu's adventures. However, as good as the series is as a whole, Gaiden III does not deliver the ending that most gamers wanted, by being the best of the series. In fact, it was the worst of the series, and is not recommended for players of either novice or intermediate skill levels, unless a Game Shark is available.If you do play it, have extra controllers ready. You may need them after braking them into more pieces than you can count. So ended the era of Ryu Hayabusa and his adventures... unless, of course, Tecmo can come back with an N64 version... But that's another story...
Overall Ninja Gaiden III isn't a bad game. It's still a solid action title, and you get some enjoyment out of it with some great audio and visuals. But it just seemed Tecmo tried too hard for a memorable gaming experienece, and ultimately the excessive difficulty and choppy storyline make this title a poor sequel to a great series. Tecmo should have just ported the Japanese original; it would have been a more enjoyable experience. If you have enough patience NG3 can be a fun time, but fans of the series will definetely want to stick with the first two games.
To me, Ninja Gaiden III feels off, and I attribute this to the presence of a new director, Masato Kato (Hideo Yoshizawa was the director of the first two games). He felt the series needed to go in a new direction, thus Ninja Gaiden III‘s science-fiction feel*. Unfortunately, the Ninja Gaiden series has always been half-story, half-gameplay, but outside of the brilliantly conceived opening scene, the story is half-baked and removes the human element that was crucial to the stories of the first two games. As an action game on the NES, Ninja Gaiden III is a merciless challenge that many will welcome. As a game built within the Ninja Gaiden series, Ninja Gaiden III is the least of its ninja brethren.
Incredibly, the third stage isn't much better. Set in a jungle, you'll spend most of the time hanging from platforms and swinging by your arms while creatures knock you off. By this stage my patience was exhausted. Ninja Gaiden III looks, sounds, and controls great, but its level designs are far to unforgiving. I can only recommend this game to Ninja Gaiden die-hards who want to know the meaning of pain.