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Todas as dificuldades da selva vietnamita estão presentes neste jogo. Na primeira fase, o combate é durante o dia. Cuidado com inimigos, que aparecerão de todos os cantos.
The first stage is
too obtuse, with the similar backgrounds blending together and far
too many enemies that will quickly attack every two seconds. The
second stage doesn’t give the player enough ammo to deal with the
enemies, the third is fine but too short, and the fourth is extremely
unbalanced. If you’re looking for an NES game with an unnerving
tone, this would be it, but its lack of quality is what shocks the most.
Navigating ridiculously plotted mazes isn’t enjoyable in the least, and that is ninety percent of Platoon. I also felt guilty knowing that I was virtually killing Vietcong; sounds silly unless you’re actually playing the game. Which, if this review hasn’t made it clear already, you really, really shouldn’t.
Playing Platoon is more irritating than it is fun. In the first stage you explore endless jungle screens, jumping over wire traps and shooting an endless parade of brainless enemy soldiers. There's precious little technique involved, and the action gets terribly repetitive in a hurry. You'll also find yourself absorbing an excessive number of mandatory hits thanks to enemies that leap out suddenly from trees or behind bushes. Worst yet, you'll pull your hair out trying to navigate the endless labyrith of jungle screens, which all look the same and contain numerous dead ends. Just completing the first stage will test the patience of even the most seasoned gamer. Subsequent levels contain some good-looking first person shooting action, but these prove equally frustrating and hardly worth the effort. Platoon looks great, but Sunsoft should have gotten someone to play test this thing before inflicting it on the masses.