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With a garden fresh story line and totally organic cast of characters, this adventure is made to order for players who are better at using brainpower than dazzling dexterity! Clever clues are ripe for the picking, and when you engage the enemy, a quick wit beats fast reflexes.
Wer nun vom Gemüsefieber gepackt ist und einen Gang durch Saladoria wagen will, der sollte sich im Klaren darüber sein, dass das Spiel 26 Jahre auf dem Buckel hat und leider nicht in Würde gereift ist. Fans der späten Textadventure, werden in Sir Gurkes Mission ein solides Spiel erkennen, das nicht alles richtig macht, aber unterhält. Und allen anderen: für ein entgeistertes Kopfschütteln und einen Lachanfall bei jedem neuen erntereifen Früchtchen das einem begegnet ist der Titel allemal gut.
All in all, Salada no Kuni no Tomato Hime is a sweet and colorful graphic adventure game, and it is definitively one of the best of its genre for the system. You will need a good knowledge of Japanese to really appreciate it though, or you can try to hunt down the American version instead (which seems to have jumped in price recently).
With a cast of characters out of the garden it is hard to take this game seriously. I never did care much for the scissors, paper, stone type of fighting and I still don't. It is a beginner's type of quest game and only average at best.
It’s too bad that Princess Tomato in the Salad Kingdom suffers from such awful design. The jokes and setting help it stand out from other adventure games, and it could have been one of those quirky little hidden gems that get buried under the more mainstream classics but is rewarding for those who bother to dig it out. Instead, Princess Tomato is simply unpleasant to play, and should be avoided. It’s more fun to appreciate the idea from afar than it is to actually play the game for yourself.