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Even though it's just a simple arcade puzzler, Q*Bert has managed to stand the test of time and proves to be another great NES port of a coin-op classic. There's enough challenging, addictive action to satisfy anyone looking for a nice arcade fix. Kudos to Konami for providing this excellent conversion.
there is a great option to map all four diagonal jumps to anywhere
on the D-pad, completing coloring these puzzle-like pyramid cubes
successfully is not for the faint of heart. A handful of continues are
provided to ease the pain, but only the most hardened player will
live to see beyond the first several levels.
Regardless of what version of Q*bert you play, it is a fun and somewhat addicting concept. The objective is simple, but the game is challenging, especially in later rounds when the play field is hopping mad with lots of enemies, and you must change the color of the blocks several times. Also, Q*bert, like the Pac-Man and Ms. Pac-Man, has always been popular with female gamers, probably because of the cutesy, non-violent action. While the novelty of Q*bert had worn off by the time this cartridge was released, it was a welcome sight for those with a taste for the classics who had long ago given their old systems to the Salvation Army.
Q*bert wasn’t popular because he was a cute alien who swore upon dying. The arcade cabinet sold in the tens of thousands. People loved the original game, and thirty years later, it’s still hailed as one of the great quarter-munchers of the early Eighties. Knowing this makes the NES port all the more depressing. Konami did what they could with the NES controller’s limitations, but Q*bert just doesn’t fit.
Konami's version is good for Q*Bert, but it's too old. The graphics are alright, but the game doesn't demand too much. You have to like Q*Bert to like this game.
This could have been the ultimate Q*bert, but it has a fatal flaw. Like most classic arcade games, the goal of Q*bert is to play for high score. However, when your game ends, you're immediately presented a black game screen with two prompts: end or continue. The problem is, your score is never displayed anywhere! Considering how great the game is otherwise, this massive oversight is a real shame. Other minor issues includes muffled audio and the fact that you get five lives instead of three (three lives should always be standard).