There are no reviews for the NES release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.8|
|Sound / Music||The quality of the sound effects and/or music composition||3.9|
|Overall MobyScore (8 votes)||3.9|
here for more information about MobyRank.
Even though it's just a simple arcade puzzler, Q*Bert has managed to stand the test of time and proves to be another great NES port of a coin-op classic. There's enough challenging, addictive action to satisfy anyone looking for a nice arcade fix. Kudos to Konami for providing this excellent conversion.
All Game Guide
Regardless of what version of Q*bert you play, it is a fun and somewhat addicting concept. The objective is simple, but the game is challenging, especially in later rounds when the play field is hopping mad with lots of enemies, and you must change the color of the blocks several times. Also, Q*bert, like the Pac-Man and Ms. Pac-Man, has always been popular with female gamers, probably because of the cutesy, non-violent action. While the novelty of Q*bert had worn off by the time this cartridge was released, it was a welcome sight for those with a taste for the classics who had long ago given their old systems to the Salvation Army.
The Video Game Critic
This could have been the ultimate Q*bert, but it has a fatal flaw. Like most classic arcade games, the goal of Q*bert is to play for high score. However, when your game ends, you're immediately presented a black game screen with two prompts: end or continue. The problem is, your score is never displayed anywhere! Considering how great the game is otherwise, this massive oversight is a real shame. Other minor issues includes muffled audio and the fact that you get five lives instead of three (three lives should always be standard).