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So aside from the audio and visuals, Qix on the NES still proves to be another great title in the system's catalogue, as well as a great port of the arcade classic. The graphics and sounds may not be much, but the simple yet challenging gameplay more than makes up for it. Gamers who played the original will be pleased to find the main gameplay intact, plus those that never tried their hand at the coin-op will find Qix to be a very fun and addicting puzzler. This is definelty a game to check out, even if the title does sound like a breakfast cereal.
Now that the arcade favorite, Qix, has become a success in the Game Boy format, Taito is bringing it to the NES. To master this puzzler, you'll need quick reflexes and cool nerves.
Zehn Jahre sind für ein Videospiel ein geradezu biblisches Alter. Insofern ist es verblüffend, daß Qix mehr Spaß macht, als so manches "neue" Modul. Das muntere Abtrennen und Einfärben von Spielfeldbereichen hat immer noch einen gewissen Charme und verheißt Reaktionstests abseits der üblichen Ballerpfade. Langfristig hapert's ein wenig an der Motivation, denn auf Dauer ist die Spielidee doch etwas zu dünn. Beim Linienziehen gibt es zwar einiges an Spielraum für listenreiche Taktiken, doch von Level zu Level wird deutlich zu wenig Abwechslung geboten.
While this edition of Qix is a fair approximation of the arcade game, I wasn't overly impressed. I don't like how the areas enclosed with the slow draw (worth twice as many points) are filled with the same colors as the fast draw. The music is good and the control is decent, but the graphics and colors are drab. This is not as fun as I remembered.
Qix seems like it has potential to be an addictive arcade experience, but I couldn’t find any enjoyment in trapping lines with other lines. If you’re a points junkie, perhaps Qix will provide a fix. For me, Qix lacks those essential nutrients that make for a complete and satisfying game.