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The graphics, music, and sludge controls reek of an Atari or perhaps Commodore 64 port. Co-op destruction is available, though it was not readily apparent. The second player has to join in after the game has already started. If you can ignore the cart’s physical defects, missing character, and embrace the beast within, Rampage will satisfy, but it’s not the essential home version.
The game’s premise is very unique, the
tone is quirky, and it’s fun to destroy city after city, even if it does
get monotonous after a while, with no real differences between
cities. The two-player mode can add some spice for a bit, as you can
punch the other player, besides the city buildings.
Let it be said that Rampage is not an awful game, particularly in the arcades. It has a unique charm, and with two players, it can be good fun. Unfortunately, the NES version fails due to inferiority to its counterpart in every regard. The gameplay is slower, the monsters are fewer, and the graphics and sound take a significant hit in the conversion. Most players would be hard pressed to enjoy this game for more than twenty minutes at a time. To top it off, the other 8-bit rendition on the Master System is far more polished and reminiscent of the arcade original, and the arcade version is available on a handful of Midway collections. If city smashing fun is what you seek, do yourself a favor and avoid the NES version.
Rampage is just way too repetitive to be considered good. It is a decent arcade game and can be fun in its two-player mode. Unless you were a huge fan of this game in the arcades you probably won’t want to play this game all the way to the finish line.
There's something oddly enjoyable about the simple premise of this game. Following in the traditions of classic B-movie monster flicks, the entire point of Rampage is to play as a mutant monster and destroy everything you can. They don't make games like this anymore, which depending on your view of classic arcade games, may or may not be a blessing.