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The different enemies are nice and include
street gangs, motorcycle gangs, and women with loaded purses.
The game is also pretty short once you get the hang of it. Overall
though, the game is polished for an early beat ’em up, and there’s
some fun to be had, including a nice motorcycle battle level.
Renegade may not be the best street-fighting, brawl-type game out there, but it's lightyears ahead of a game like Urban Champion. It's just challenging enough to make you angry when you lose, and just fun enough to make you want to finish it at least a couple of times.
Even if Renegade was equipped with tighter controls, its rudimentary gameplay and short length don’t warrant much replay. There are four levels consisting of two screens each, followed directly by an end boss. Higher difficulty levels are your only option once you’ve beaten the game. Later Technos beat-em-ups would refine the genre to a science, but with Renegade, they hadn’t figured out the formula.
This side scrolling brawler looks looks like a Double Dragon clone but has a few tricks of its own. The controls are unusual, as the B button attacks thugs to your left, and A attacks those on your right. It takes some getting used to, but it's cool how you can engage bad guys approaching from both sides. You can also "daze" an opponent with repeated punches, and then grab him and throw him off a platform or into other bad guys. Double-tapping the directional pad allows you to run, although it's hardly necessary. The action is definitely repetitive, and the bosses are a serious pain in the ass. I really wish there were some weapons laying around. Half the thugs are approach with sticks and smack you all over the place. I do like the cool motorcycle sequence where you can kick other riders off of their bikes. And you have to love inspired dialogue like "You ain't tough enough for me!" Renegade isn't great, but it may have influenced later brawlers like Streets of Rage.
Renegade's major flaw is that it borrowed from Kung Fu Master the idea of tromping between screens and fending off Warriors-esque armies of street punks. Renegade added some varied locations, freedom of movement, extra moves, and defined a genre that other games grabbed and ran with for impressive successes. But ultimately, this initial effort is kind of rubbish. Even if I had no foreknowledge of the similar games to come, I'd still be saying that Renegade showed potential, but isn't a great realization of the concept.
Dla kogo tak naprawdę jest ta gra? Cóż, mogę ją polecić jedynie fanom Kunio. Miłośnicy tego typu gier znajdą o wiele więcej lepszych tytułów i tym bardziej nie mają co zaprzątać sobie głowy Nekketsu Kouha Kunio-kun.