This version of Rygar
is quite different from the arcade original and its ports
, though it shares the same basic story: a legendary warrior rises from the grave in order to defeat the forces of evil in the land of Argool. Rather than being a linear arcade-style game, this version emphasizes exploration and allows the player to re-visit locations with special items that may open previously inaccessible locations.
The game contains a light RPG element in form of permanent power-ups which increase the main character's performance in combat. It also offers multiple viewpoints: the action-oriented stages are viewed from a side-scrolling perspective, but when travelling between zones the game takes on an overhead view that can also lead to combat situations.
- "アルゴスの戦士 はちゃめちゃ大進撃" -- Japanese spelling
- "Argos no juujiken" -- Japanese title
Part of the Following Group
The Press Says
There are currently no topics for this game.
The PAL version of the game featured less memory capacity compared to American counterpart. As a result, in PAL version at the end of the game Rygar could accumulate up to 1023 attack and defense points. In American version this value could go as high as 4000. The same was true with Rygar's hitpoints: 8 in PAL version and 12 in American one.
This made clearing the last area of the game, Ligar's Castle, unreasonably hard in PAL version, as Rygar would die in 2-3 hits. The hardest challenge, however, awaited the players who reached the final boss, Ligar.
Ligar would shoot multiple projectiles without a pattern, killing Rygar off in 3-7 hits (depending on Rygar's setup for the final battle), and himself requires 33 hits (or more, again depending on Rygar's setup) to be killed. This makes completing PAL version a very tough challenge. There are people, however, who have done it, and you can find their videos on the Internet, if you're interested.
This entry to the MobyGames database was contributed by MaiZure (114)
on Mar 09, 2003.