There are no reviews for this game.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)
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The Video Game Critic
Technically, Skull and Crossbones is impressive, with large characters and bright, meticulously detailed scenery. The action is fluid, although the split-screen makes things noticeably slower (hey, you can't have everything). The six diverse stages can be played in any order, and when the game is over, you're rated on your performance. Skull and Bones has its share of platform cliches, but it really hits the spot if you're in the mood for some swashbuckling fun.
Skull & Crossbones is basic NES entertainment. It's fun and easy to play, but it won't keep you up nights. The cart's main plus is the non-stop action which at least gives your reflexes a workout. If you haven't filled your quota of saved princesses, you might want to shanghai a friend and get after the Evil Wizard in Skull & Crossbones.
Electronic Gaming Monthly (EGM)
Skull and Crossbones lives up to the arcade version on which it's based in almost every respect. You get jerky game play, poor control, a frustrating goal and very little to be excited over. Skull and Crossbones is one of the first Tengen titles that didn't gush of superior design.