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||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (14 votes)
MobyRanks are listed below. You can read here
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All in all though, good, quality action which lives up to the hype - just let down by a few minor faults.
Spider-Man: The Return of the Sinister Six is a well-crafted, entertaining action cart worth taking for a swing. Responsive controls, an impressive variety of moves, and detailed graphics allow you to experience superheroin' firsthand. 'Nuff said!
A game which truly defines the phrase "not bad". However, it's not great either, and is baisicly recommended to diehard Spideymaniacs only, really.
Dank zahlreicher Animationsphasen gleitet Spidey butterweich durch Spielgeschehen. Dafür läßt die Steuerung zu wünschen übrig (...) Auch die Schwingerei an den Spinnenseilen erfordert viel Übung - nur wer der ungenauen Steuerung zum Trotz an einer freien Stelle andockt, kann unbeschwert durch die Lüfte schwingen.
Used Kleenex graphics, underwhelming music, and stilted controls round out this depress-a-thon. No amount of Tobey Maguire could make this right.
The worst part of Sinister Six is definitely the controls. The whole web-slinging mechanism is so confusing and frustrating that you'll want to avoid using it whenever possible. The collision detection is terribly sloppy, making it hard to kick or punch an enemy without "overlapping" him. Spiderman Return of the Sinister Six isn't a total loss though. The music is okay, and the gameplay is fairly easy and straightforward. But compared to most other Spiderman titles I've played, this one is far from impressive.