Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (21 votes)
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Spy Hunter hearkens back to simple arcade beat-your-score challenges of yesteryear. You pilot a speeding Ferrari down highways that scroll from the top of the screen to the bottom. Along the way, you will be accosted by armored cars, bullet shooting cars, and tire-popping spiked cars. They have to die, and points are your reward. Your point tally increases more rapidly the faster you go, which is accomplished by moving your car up closer to the top of the screen. This, of course, means that your reaction time is cut shorter, and you must be on guard for road curves, hazards, and traffic. One hit at high speed makes your car kablooey. You must also watch out for the innocent cars, which temporarily suspend your ability to gain points if you toast them.
Here's a surprisingly lame version of the popular arcade hit. VIewing the action from overhead, you control a James Bond-style car loaded with weapons and gadgets. You can shoot enemy cars or bump them off of the road, but the control is atrocious! Apparently you car only has only two speeds: too fast and too slow! When driving fast, you have no chance to react to oncoming cars, and when driving slow, the bad guys run you right off of the road. Spy Hunter's graphics are fair, but unimproved from the original arcade game. All in all, this is a major disappointment.