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There are a few places where you might get stuck, but otherwise we found the game quite easy to play. We finished the game in five days, and that is the only reason why this game has a four-star rating instead of five stars. The graphics, story, and sound are excellent.
The NES version of Strider is not as good as the arcade, adopting a different storyline and look. The graphics and play are good, the maze is very complex, and many hidden items to find. the password isn't really needed because the game isn't too hard, but the last Boss is very challenging.
Despite ﬂickering, stiff animation, and some
glitches, the graphics are nice and colorful, and the music matches
the scenery (Egypt, China, and the like) and adventurous nature
of the game extremely well. One thing that would make the game
better are tighter controls. Wall jumps, which are used to reach
high places and climb up chimneys, are especially tricky to pull off.
Even certified classics like Castlevania have their issues with jumping. But for Hiryu’s sake, Capcom, tighten the controls. Up until the point in Egypt where I became stuck, Strider had been a fantastic blend of arcade action and console adventure, and a worthy companion to its arcade brother. If anyone has any solid tips for me, feel free to leave a comment because I want to love this game. For now, Strider is broken.