Sullivan Bluth Presents Dragon's Lair Reviews (NES)

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Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Lives up to the legacy Joakim Kihlman (275) 0.4 Stars0.4 Stars0.4 Stars0.4 Stars0.4 Stars
Good Graphics can't save this game Dracula_Marth (19) 1.6 Stars1.6 Stars1.6 Stars1.6 Stars1.6 Stars
What a bad game looks like! Arejarn (3728) 1.4 Stars1.4 Stars1.4 Stars1.4 Stars1.4 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 1.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 1.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 1.3
Sound / Music The quality of the sound effects and/or music composition 2.1
Overall User Score (15 votes) 1.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Top Secret (Mar, 1993)
Gra jest bardzo ładna, lecz wymaga cierpliwości. Upłynie sporo czasu, zanim do perfekcji opanujesz ruchy na poszczególnych planszach. Cala gra spowita jest w tajemniczym, gotyckim nastroju. Bardzo ładny motyw przewodni - brawa dla układu odtwarzającego muzykę - i zręczna grafika: zachęcają do zabawy. Postacie są duże, nasz bohater zajmuje około 1/3 wysokości ekranu. Polecam dla cierpliwych.
N-Force (Jun, 1992)
This is a difficult game but it'll keep you coming back for another bashing. Hours of action guaranteed.
Den omfattande grafiken i Dragon's Lair gör spelet extremt slött. Dessutom finns det så många problem i spelet att det är ungefär som att lära sig spela ett svårt stycke musik: men spelar på tills man kommer till ett svårt ställe, men kommer av sig. Efter ett par försök kommer man förbi det svåra stället, som man nu har lärt sig, men kommer av sig på nästa svåra ställe. Och så vidare. Dragon's Lair är alltså absolut inget för nybörjaren eller den otålige.
Video Games (Apr, 1992)
Dragon‘s Lair ist ein ganz schön harter Brocken - eigentlich auch unfair. Beinahe jede Szene muß auswendig gelernt und mit pixelgenauen Aktionen gemeistert werden. Mit Reaktion alleine kommt man nicht sehr weit. Interessanterweise macht genau dies den (leicht perversen) Reiz des Moduls aus. Dragon‘s Lair pendelt ständig zwischen motivierend und frustrierend, wobei sich nur Profis angesprochen fühlen sollten. Dummerweise gibt‘s auch kein Paßwort oder ähnliches, so daß man bei jedem Versuch aufs Neue durch bereits bekannte - und damit langweilige - Szenen läuft. Bestenfalls für Hardcore-Gambler.
This is an insult to one of the most spectacular laser disc games ever.
NES Center (2001)
Ständig unterforderte Profis, welche nach einer wirklichen Herausforderung suchen, sind mit Elite's Modul eventuell gut beraten, alle anderen ersparen sich mit einem großen Bogen um Dragon's Lair eine Menge Frust und Ärger.
Mean Machines (Jan, 1992)
It looks absolutely delicious on the outside, but once you taste what's inside you feel rather ill. It looks and sounds impressive[...]. Once you've played it, though, it's true vileness is swiftly revealed. It seems like a platform game at first, but it's not - it's a slow-paced multiple choice trail-and-error game where you have to solve each situation by using critically-timed presses of either the directional pad or the fire buttons. Dirk doesn't move fast enough to escape death if he makes one false move (he moves one slow pace at a time) so you have to remember every single correct step through the entire game and execute each one perfectly to succeed. Because you basically have to do exactly the same thing every time you play, it doesn't take long for this strict routine to become utterly, utterly tedious - especially since progress is made unbelievably frustrating due to the often illogical and stupid combination of moves required to succeed.
Retro Game Reviews (Sep 15, 2015)
Dragon's Lair is an interesting attempt at moving an animated FMV game into a side-scroller but it's miserable to play due to the utterly horrendous controls. As it stands it's completely unplayable and easily one of the worst games on the NES.
As it stands, most won’t have the patience or “skill” required to even make it past the game’s first screen, where Dirk must defeat a dragon to enter the castle itself by throwing dozens of knives at it. This is a blessing in disguise.
0 (Nov, 2011)
If a game doesn’t want you to play it, I say, why enrage it any further? Who knows what other horrors await me within the actual castle?
Defunct Games (May 22, 2012)
This home console Dragon's Lair actually made me sympathize with the original arcade game. I liked the animation and attention to detail, but couldn't get past the terrible gameplay and cheap deaths. This is one adventure where even Dirk the Daring would give up on.
Gaming since 198x (Jan 12, 2009)
Drangon's Mair, c'est le rythm game avant le rytme game, la torture nazie, avant Hitler, bref, le jeu auquel vous ne jouerz jamais parce que je suis là pour vous avoir sauvé. Je suis un peu le Clark Kent de la presse vidéoludique quand on y pense.
The Video Game Critic (Sep 10, 2004)
Actually, it's worse than the arcade because you have a lot more options available at any given time. It doesn't help that Dirk is so freakin' unresponsive - it takes a full second for him to duck after you press the directional pad down. The stage objectives are completely counter-intuitive, and luck plays a critical role. The very first screen involves crossing a bridge to enter the castle, and I was so baffled that I had to resort to a walk-thru just to survive it. Dirk is so fragile that even jumping into a wall causes him to shatter into a pile of bones! Dragon's Lair for the NES is a complete debacle, and I can't imagine anyone deriving any degree of enjoyment from this.