|Lives up to the legacy||Joakim Kihlman (270)|
|Good Graphics can't save this game||Dracula_Marth (19)|
|What a bad game looks like!||Arejarn (578)|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||1.8|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||1.2|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.6|
|Personal Slant||How much you personally like the game, regardless of other attributes||1.3|
|Sound / Music||The quality of the sound effects and/or music composition||2.2|
|Overall MobyScore (12 votes)||2.0|
here for more information about MobyRank.
Gra jest bardzo ładna, lecz wymaga cierpliwości. Upłynie sporo czasu, zanim do perfekcji opanujesz ruchy na poszczególnych planszach. Cala gra spowita jest w tajemniczym, gotyckim nastroju. Bardzo ładny motyw przewodni - brawa dla układu odtwarzającego muzykę - i zręczna grafika: zachęcają do zabawy. Postacie są duże, nasz bohater zajmuje około 1/3 wysokości ekranu. Polecam dla cierpliwych.
This is a difficult game but it'll keep you coming back for another bashing. Hours of action guaranteed.
Ständig unterforderte Profis, welche nach einer wirklichen Herausforderung suchen, sind mit Elite's Modul eventuell gut beraten, alle anderen ersparen sich mit einem großen Bogen um Dragon's Lair eine Menge Frust und Ärger.
It looks absolutely delicious on the outside, but once you taste what's inside you feel rather ill. It looks and sounds impressive[...]. Once you've played it, though, it's true vileness is swiftly revealed. It seems like a platform game at first, but it's not - it's a slow-paced multiple choice trail-and-error game where you have to solve each situation by using critically-timed presses of either the directional pad or the fire buttons. Dirk doesn't move fast enough to escape death if he makes one false move (he moves one slow pace at a time) so you have to remember every single correct step through the entire game and execute each one perfectly to succeed. Because you basically have to do exactly the same thing every time you play, it doesn't take long for this strict routine to become utterly, utterly tedious - especially since progress is made unbelievably frustrating due to the often illogical and stupid combination of moves required to succeed.
This home console Dragon's Lair actually made me sympathize with the original arcade game. I liked the animation and attention to detail, but couldn't get past the terrible gameplay and cheap deaths. This is one adventure where even Dirk the Daring would give up on.
Gaming since 198x
Drangon's Mair, c'est le rythm game avant le rytme game, la torture nazie, avant Hitler, bref, le jeu auquel vous ne jouerz jamais parce que je suis là pour vous avoir sauvé. Je suis un peu le Clark Kent de la presse vidéoludique quand on y pense.
The Video Game Critic
Actually, it's worse than the arcade because you have a lot more options available at any given time. It doesn't help that Dirk is so freakin' unresponsive - it takes a full second for him to duck after you press the directional pad down. The stage objectives are completely counter-intuitive, and luck plays a critical role. The very first screen involves crossing a bridge to enter the castle, and I was so baffled that I had to resort to a walk-thru just to survive it. Dirk is so fragile that even jumping into a wall causes him to shatter into a pile of bones! Dragon's Lair for the NES is a complete debacle, and I can't imagine anyone deriving any degree of enjoyment from this.