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Super Sprint couldn't fail to impress because of three reasons: its speed, the competitive edge which leads to some serious late night joypad bashing, and the opportunity for some mindless brutality. What more could be asked from any game?
It’s a fun, quick, arcade-style
racing experience, but the lack of features and repeating courses
(there’s only seven) keep this one from wanting to be played for
more than a short time.
Once you make it through the seven tracks, they’ll repeat until you get bored with twisting a little car in circles. Obnoxious difficulty leap aside, Super Sprint is the definition of average, and is worthy of approximately 8-13 minutes of your time, depending on your affection for mustard yellow and loop-de-loops
So what's not to like? Well, although you'd expect this to be a kick-ass four-player game, it only supports two players. As a one-player game Super Sprint lacks challenge, and I got really tired of lapping my brain-dead CPU opponents. The courses feature a few scattered trees, but more imaginative scenery would have been nice. The background music is kind of goofy and repetitive. Super Sprint is one of those games that looks like pure fun but fails to deliver on its promise.