Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (29 votes)
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The downside of this great game: music. I don't care for video game music in video games but this music was sort of disturbing. The gameplay made up for it but still, I wish I could give this game a 95% rating like it truly deserves.
I definitely like the fact that you can change between Turtles after you lose a life, and that all of the bosses in this game relate to either the comic book, the movies, or the cartoon show. It’s definitely a fun game that anyone should give a try, especially if they were a Turtle fan as a youth. I know that I was and that definitely hasn’t changed over the years! Cowabunga!
Not a game-breaker, but no excuse for lack of distinction. Turtles III is short, quick, and mean, and all the better for it. Giddy Manhattan.
It’s too bad this was released the same year as Turtles in Time; no matter how well the game turned out it was always going to be overshadowed. For anyone that took the time and gave it a chance it was an excellent continuation of the arcade games and provided the same thrills. It can be bought very cheaply so there is no reason not to give it a try.
TMNT III: The Manhattan Project is an overall solid NES title and a fine entry in the TMNT game series of the 90s. While the visual flaws do sometimes cause problems with the gameplay, it is usually not too bad. If or when the game gets released for the Virtual Console service on Wii U, give it a try! You won’t be disappointed.
I was an extremely big fan of the Teenage Mutant Ninja Turtles when I was younger. I had played the first two NES Ninja Turtles games a ton, even though looking back, they really weren't all that good. When I rented the third game, I was getting out of the Turtle phase (growin' up, ya know), but was surprised at how much everything had improved over the previous titles. TMNT3: The Manhattan Project is no doubt the best of the NES TMNT games!
Hats off to Konami, who managed to create four consistently good Teenage Mutant Ninja Turtles games for the NES. When these games were produced in the late '80s and early '90s, the Turtles were as popular as snowcones in August. Anything with their name on it would've sold. Luckily, some game companies have enough integrity to give the sometimes non-discriminating consumer value for their hard-earned dollars.
Rather obviously, a full on translation of an arcade game is the preferred way to experience this series, and on the SNES, that's what you'll have. That's in no way discrediting to this third TMNT entry on the NES though. Given the hardware, this beat-em-up does everything right. It nails the target audience and plays great for everyone else too.
This is a fun if difficult game. There isn't a lot to keep you coming back, but the initial run through can be a blast. Also it's a NES game and should be found pretty cheaply.
Most importantly, TMNT3's gameplay is far more appealing and satisfying than previous chapters, thanks to additional moves that spice up the action. Not only can you impale and throw those dirty ninjas at will, but you can even toss them into other enemies. The jump kick has been improved so you can even kick bad guys in fairly close proximity. The standard attacks are more effective as well, sending thugs flying all over the place. The bosses look sharp and are far more reasonable to defeat than the last game. TMNT3: The Manhattan Project is a real treat. Konami made all the right moves with this one.
There are only eight levels in this game, but each level is decently lengthed and has a unique end boss. Some levels even have bosses at spots other than the end, but only one boss is ever duplicated. Some bosses seem to have a particular turtle's turbo maneuver that he is especially vulnerable to. For instance, one of the bosses can easily be trapped at the side of the screen with Leonardo's or Donatello's turbo maneuvers, and one of the bosses can be easily beaten by spamming Leonardo's turbo maneuver in the middle of the screen. Other bosses though would just annihilate Leonardo, so it is a matter of strategy to determine which turtle to use against each boss. This is the type of game that fans of beat-em-ups or fans of the Ninja Turtles can come back to for years on end, so if you are either, I recommend getting this game.