Trojan Reviews (NES)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 2.9
Sound / Music The quality of the sound effects and/or music composition 2.8
Story / Presentation The main creative ideas in the game and how well they're executed 2.0
Overall User Score (11 votes) 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamesCollection (Apr 21, 2012)
Trojan è un titolo che sicuramente non molti conosceranno, ma che io consiglio a tutti. Vanta di un buon comparto tecnico anche se, purtroppo, il gameplay non risulta il massimo; tuttavia ci sono molte scelte che lo rendono davvero avvincente ed è comunque un piacere giocarlo visto che gli Hack 'n Slash, nella stragrande maggioranza, risultano comunque semplici e spettacolari. Peccato quindi per qualche piccolezza che poteva essere curata e maggiormente sfruttata e per un multiplayer che di certo non arricchisce la longevità. Nel complesso, comunque, vi consiglio di provarlo perché non ci sarà da pentirsene.
Overall, Trojan is a fun game with a nice variety of levels to traverse and an interesting mix of enemies to battle. Especially cool are the flying men with propellers on their backs.
It's kind of hard to decipher the genre of the game, Its a medieval side-scroller that suffers from many flaws. The fore ground is completely medieval, but the back ground has steel construction beams, fire barrels, and even a wrecked slug-bug! The gameplay is so-so but that isn't the main problem. The game badly needs a save function. The final boss is a huge intimidating warrior, which is easily beat is 15 seconds. A very disappointing end.
The Video Game Critic (Mar 26, 2003)
Although the game is fairly linear, you'll occasionally wander off the beaten path, by falling into a sewer for example. Some enemies look like knights with maces, and there's a red guy who looks suspiciously like M. Bison of Street Fighter II fame. Since Capcom made both games, it might not be a coincidence. I did encounter some minor problems with the jumping controls and collision detection, but overall Trojan is still a good time.
1UP! (Aug 31, 2007)
Chose curieuse, quand on y regarde comme ça, Trojan ne semblait rien avoir pour marquer les esprits; c'est un jeu d'action assez ordinaire, un type avec un épée qui pourfend ennemis et boss dans des niveaux linéaires, s'aidant à l'occasion de bonus. Son nom, certes, ne produit pas le même effet qu'un Castlevania ou un Mario, et tout le monde n'aura pas le réflexe de l'associer avec un jeu vidéo, mais parmi les jeux Capcom de la NES, il occupe une meilleure place que d'autres titres de choix tels que Section Z ou Gunsmoke. Comme nous l'évoquions plus haut, il doit cela beaucoup au fait d'avoir été là au bon moment, ce qui lui aura sans doute valu, en Europe tout du moins, de recevoir une attention particulière; les premiers arrivés sont les premiers servis. L'autre raison vient aussi de son design, avec ces éléments disparates, il produit un résultat original, un peu surréel, à demi-artistique, qualité commune aux grands jeux de l'époque.
67 (Nov, 2013)
Trojan may or may not have been the impetus for future successes, but, given the game’s release date (early 1987), it feels like a turning point for the company’s console game strategy. Trojan is not Capcom’s most creative hour, but if it helped bring us better games, then I’m thankful for its existence.
Power Play (Aug, 1989)
Was sagt man dazu: durchschnittliche Grafik, rucklige Animationen nervige Musik und obendrein auch noch ein nicht allzu helles Spielprinzip. Nichts gegen eine gepflegte Prügelei, wenn es fair zugeht. Sprich, wenn man mit seiner Spielfigur gut auf die Angreifer reagieren kann. Bei Trojan ist das nicht der Fall. Sei es, daß die Gegner in zu großer Überzahl anmarschieren, sie zu flink sind zu viele Geschosse anfliegen; fast immer hat die eigene Spielfigur im Kampf schlechte Karten. Wie man außerdem auf dem Nintendo eine derart peinliche Animation hinbekommt, ist mir angesichts von Spielen wie “Castlevania“ ein Rätsel. Laßt lieber die Finger weg von Trojan.
At the end of the day, the controls and unique gameplay are what make it work, although the difficulty and lack of health pickups during levels may be off-putting to some. A bonus two-player one-on-one fighting mode is also included, and represents Capcom’s earliest attempt at a fighting game.
Video Game Den (Jul 05, 2011)
Tatakai no Banka features a compelling level design with a wide variety of locations, but you'll have to be dedicated and show patience to master the fiddly controls.
Other than a few unusual sprites Trojan is one big cliché. Gameplay is both highly predictable and highly aggravating - not worth the effort.