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The GoodWho Framed Roger Rabbit is probably one of the most ambitious NES games based on franchise. The fact that it came from the folks at Acclaim/LJN (not my favorite company) makes this all the more surprising.
The game combines traditional graphic adventure/role playing elements (i.e. talking with people, locating items, solving puzzless) with some side-scrolling action. The result is not perfect but does feature some impressive 8-bit graphics, sound, playability and a real respect for the original source material.
The BadThe game suffers from a classic fault with all games that attempt to combine the more intellectual genre of adventure gaming with the fast thumbs world of an action based platformer.
Traditionally, graphic adventure games/role playing games do not require you to be fast with your thumbs. Yet, action based platormers require not just fast thumbs but the ability to make tricky jumps or aim weapons. While it is possible to combine the two types of gaming, the common result is to create a game that ends up alienating fans of both genres.
Much of the game is spent explore the city and solving puzzles by talking with various people and locating items. This can be dull to gamers not interested in graphic adventure/role playing games.
Yet, their are enemies that need to be defeated with weapons, tricky jumps to perform and the final boss is probably one of the hardest bosses in the 8-bit world.