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Wild Gunman (NES)

51
MobyRank
100 point score based on reviews from various critics.
3.3
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.2
Overall MobyScore (13 votes) 3.3


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
70
Computer and Video Games (CVG)
It would have been better if the game action was more varied - gunmen on horses for instance - but you can't have everything when you're trying for coin-op realism, even if it is antiquated action.
63
Génération 4
Un jeu qui testera vos réflexes et enchantera les plus jeunes. Le pistolet est agréable à manier. Les scènes sont pittoresques et vos victimes perdent souvent chapeaux et pantalons.
60
All Game Guide
Wild Gunman isn't the sort of game that breeds addiction or arguments. It is a simple game, enjoyable most from a historical perspective. This was one of the first games developed for the Nintendo NES and it holds little value other than for collectors.
58
NES Archives
Wild Gunman is a good break after you’ve just beaten a long game. You are going to have fun for a few minutes but then you will quickly tire of the repetitive style of play. The game never ends and isn’t very hard so you may find yourself just turning the game off before you have even been killed by an outlaw.
55
Tilt
Seulement utilisable avec le pistolet, ce jeu possède les mêmes qualités et défauts que Duck Hunt. Fort simple et d'un accès aisé, il s'avère trop répétitif. C'est pourquoi l'intérêt du jeu s'émousse rapidement.
42
The Video Game Critic
Wild Gunman's controls are very forgiving and highly responsive. Your reaction time is actually displayed on the screen after a successful shot, and it's interesting to see how fast your reflexes are, with times as low as .27. A successful shot results in a comical animation, like a hat flying off or pants falling down. The first of the three variations is easy and repetitive, and I played until I was bored. The second variation adds more challenge as you face two villains side-by-side. Sometimes they both shoot, but sometimes only one will draw, so you need to pay attention. The third variation depicts the front of a saloon with various characters appearing in the windows. It sounds like fun, but like the first variation, it's too easy and drags on for too long. While not particularly challenging or addicting, the game does have a certain degree of charm and personality.
42
1UP!
Il a lâché son arme. Pas vous. Cette fois, c'est bien son front que vous visez. Vous vous relevez, puis repoussez le devant de votre pardessus pour dévoiler votre insigne. "Belle histoire, compañero, mais c'est une histoire que je connais bien. Car, vois-tu, le wild gunman, c'est moi."
40
VideoGame
O xerife deve acabar com todos os fora-da-lei, seja em duelo com um bandido, dois ou contra uma gang refugiada no "Saloon". O xerife tem três vidas.
25
Power Play
Gut, das Modul erschien in Japan schon vor vier Jahren. O.K., die Grafiken entsprechen nicht mehr ganz dem heutigen Standard. Meinetwegen, die Melodien klingen ganz nett. Aber warum muß das Spiel so öde sein? Wenn man die Gegner abgeräumt hat (was nur eine 30stel Sekunde dauert und ziemlich geschmacklos ist), wird der Bonus des einen runtergezählt, dann der Bonus des anderen und zu guter Letzt wird noch ein spezieller Bonus gegeben. Nach dieser Bonusorgie müht sich ein neuer (fußkranker?) Cowboy herein. Bis sich der Kerl auf den Schirm geschleppt hat, vergeht eine satte Viertelminute. Inzwischen schon hat man den Zapper entnervt in die Ecke geworfen. Alle drei Spiele sind sich sehr ähnlich - nicht gerade ein Lichtblick.