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Willow (NES)

Published by
Developed by
Released
Platform
75
MobyRank
100 point score based on reviews from various critics.
3.5
MobyScore
5 point score based on user ratings.

User Reviews

Great 8-bit RPG ETJB (447) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 3.5
Overall MobyScore (14 votes) 3.5


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
89
OJGames
Como ocurre con otros muchos títulos, el paso del tiempo ha favorecido a "Willow" y hoy día sí es reconocido como uno de los grandes títulos pata la consola de Nintendo. Su apartado técnico, dentro de las limitaciones de un sistema de 8 bits, ha envejecido con dignidad, y sus posibilidades jugables no distan mucho de otros exponentes más modernos del género. Pero sobre todo destaca por ser uno de los casos en los que una licencia cinematográfica no es una burda excusa comercial, sino que los programadores no se limitaron a ella, sino que se dedicaron a expandir su universo hasta igualarlo a cualquier a los mundos en los que se desarrolla cualquier título del género. Esto y su enorme duración (aunque sin cansar) y tener uno de los mapeados más grandes de un título de NES le hace merecedor de un lugar de honor junto a las grandes franquicias de la añorada consola.
85
RPGFan
I will admit that I liked the movie a lot more than I liked the game, but I still found Willow to be an enjoyable little time waster. It was a well-made game with very few signs of being rushed, and I felt a good deal of satisfaction when I beat the final boss into oblivion. Although I doubt it should be called a Classic game, it was still a fair competitor for its time and gets an 85% Overall.
80
Retroguiden
Nej, helt klart är att Capcom gjorde det mesta rätt när man fick Willow-licensen. Inte minst att man satte två av sina bästa män på uppgiften; Tokuro Fujiwara och Akira Kitamura. Trots vissa brister på det grafiska planet fick de till ett spel som behöll magin från filmen men byggde vidare på den för att skapa ett spel värt namnet. Har du aldrig spelat Willow är det hög tid att du tar dig an det, för spelet förtjänar verkligen att omnämnas som en av konsollens stora titlar efter alla år i skymundan.
80
All Game Guide
When it's all said and done, Willow -- derivative as it may be -- is a must-have for any fan of the movie (just to see how truly different it is) or anyone else craving a game very similar to the first Zelda. You'll have fun with the different swords you can wield (even if they do all look exactly the same when you use them). You'll delight in some of the characters you come across, both from the movie and unique to the game. And there's nothing more fun than casting a powerful spell to obliterate a screen full of enemies. If only it had the disappearing pig trick...
80
Nintendo Power Magazine
Experience high adventure and action in Willow, Capcom's challenging new adventure game. Colorful graphics and interesting characters will involve the player in the action more than other role playing game and even seasoned players will find the game's puzzles baffling. Willow's magical world awaits you!
60
VideoGame
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50
HonestGamers
Despite all of my complaints, Willow was reasonably fun -- just not the sort of game that I'd want to go through repeatedly. The graphics are nice and some of the larger monsters, such as the snake-men and two-headed giants, are quite detailed. There's a neat sort of randomness to the fighting, as on many screens, enemies may or may not appear. You might walk through a dozen screens without more than one or two fights and then, when you backtrack, find enemies popping up on nearly every screen. The thing is, this is the sort of NES game that just didn't age as well as some of its contemporaries. There's too much mindless busywork involved with grinding for levels and, at times, it just seems bloated with too many empty screens that serve no real purpose other than making sure it will be a LONG walk to get from one place to another. Back in high school, I remember enjoying much of this game; nowadays, I found it to be more of an experience that is simply endured...