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Knight of Diamonds plays better than the first NES game because of the advances in graphics and improvements in interface since then. The level of difficulty makes this only for the serious adventurer, but well worth the effort.
Maybe by the time Wizardry goes 16-bit, the graphic interface will be updated to include eye-pleasing visuals as well as entrancing RPG play. Until then, take a dose of Wizardry II and, uh, call ASCII in the morning (if you're stuck).
No matter what characters you use, though, Wizardry II is just a new dungeon, nothing more. That’s all I need, but those who crave complete overhaul with every sequel might be disappointed.
This is a
very basic RPG that plays more like an extension of the original title
than a completely new game. The mini-quests on each level are new,
and the graphics are very slightly tweaked, but that’s about all that’s
different here. If you enjoyed the original and are looking for more
of the same, then that’s welcome news. Unfortunately, the poorly-suited controls, unbalanced challenge, and repetitive gameplay of
this 10-year-old port cannot result in a recommendation.