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SummaryPuzzle Game With A "Twist".
The Good"Yoshi", or "Mario & Yoshi" depending on your region, is a single-screen puzzle game built with simplistically drawn sprites. You take control of Mario (well, his torso and arms at least) and begin your (never-ending) process of flipping things from left-to-right. It sounds dull, but like many other Nintendo puzzlers, they all sound bad on paper. (Think of Picross for example!)
The puzzle game has to achieve an addictive quality, or, there really is no point in playing. Stacking endless tiles, bricks, blocks, or gems is not appealing in itself, so it must give the player satisfaction in this repetition. Everyone knows that "Tetris" achieves this, the newer crowd say that "Puzzle Quest" achieves this (I disagree), and I suppose the question here is; does "Yoshi" achieve this?
I prefer to side-step that question and just draw attention to the game's individual qualities. As mentioned earlier, the game-screen itself is very plain and static (apart from the ominously descending (and infinite) rows of icons), not much else moves. But, that's no problem. I can't think of a puzzle game that really is busy with animation that I care to play anyway.
Matching up two or more Goombas, Bloopers, Boos or Piranha-plants causes them to (shock) disappear, thus making room for more of the same. As a variable to this, matching up the top and bottom half of an egg (presumably Yoshi's) will give players either a bonus, or if you've filed the spaces between the two halves with other junk, it will all clear in one hit. It's a clever risk-reward mechanism that certainly beefs up the strategy element here.
The BadAs in other popular puzzle games, the options presented are fairly standard. Mysteriously titled (yet strangely familiar) choices between "Game A" and "Game B" are presented, as are choices for music and difficulty. We've seen it all before, but just not with these two mascots, right?