User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.7
Overall User Score (17 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Defunct Games (Oct 29, 2011)
All in all, Yoshi's Cookie is one of the best puzzle games I have ever played. It's accessible yet challenging, addictive and fun. Get and it you'll be hooked.
83 (Feb, 2014)
The good news: there are unlimited continues, and once you die, the level you restart at is made slightly easier. There’s also a two-player mode if you can convince another friend to sling sweets with you. Yoshi’s Cookie might be a hard sell, but beneath all the flaws and stale crumbs is one of the NES’ last solid puzzle outings.
Retro Game Reviews (Dec 15, 2015)
Yoshi's Cookie is a fun and unique take on the puzzle genre that gets more addictive the more you play. The single player game is great and it also has a good multiplayer mode if you can look past the annoying flaws in the attack methods.
NES Player (Oct 27, 2011)
Now as with all the good puzzle games, this game has 2-player mode. If you have a friend, buy Yoshi's Cookie for this sole reason. It's blast because you get a choice of new music (in my opinion, slightly better, too) and it's a fast-paced race to the finish. The gameplay is different, as this time, you can never run out of cookies, and you play to fill up a meter. Along the way, you can play some nasty tricks on your opponent by blacking out the center of their screen, or scrambling it up (careful, they can do the same thing back!). Highly recommended for the puzzle game fan.
With more than 100 levels (including an expert's game) in the one-player mode, and endless hours of entertaining, brain-melting puzzle action in the two-player mode, Yoshi's Cookie is a game puzzle fans shouldn't do without.
The Video Game Critic (Sep 16, 2001)
Coming on the heels of the addictive puzzler Yoshi, Yoshi's Cookie provides a completely different challenge. This time you are presented with a grid of cookies of various shapes. You rotate the rows and columns trying to create a complete row or column of the same cookie, which eliminates that row. You must clear all the cookies to advance to the next level. Meanwhile, new rows and columns approach from above and to the right. I like the fact that you can actually "clear" the levels as opposed to playing until you get overwhelmed. I also enjoyed how it's possible to stumble across cool combos accidentally. Yoshi's Cookie is original and fun, but it didn't quite suck me in like the original Yoshi did.
Overall, this game is quite fun, and a worthwhile diversion, but it doesn’t measure up to some of the other puzzle games on the NES. I would recommend you get this game, but remember that there are other good puzzle games on the console as well.
N-Force (Feb, 1993)
But I can't help thinking Mario fans, like me, may be just a little disappointed with this. Cookie chompin' laughs but a bit thin on the ground.
1UP! (Dec 31, 2014)
A chaque fois ou presque, c'est Nintendo qui réalise. Dans le cas de Yoshi's Cookie, ils prennent en charge le développement de la version NES, pendant que la version Super Nintendo, ultérieure, est réalisée conjointement par Bullet-Proof Software, Home Data et Nintendo. Et contre toute attente, la version que Nintendo entreprend tout seul ne leur réussit pas. Le principe est tout bête, l'équipe de développement imposante, le hardware maîtrisé, alors pourquoi ce pétard mouillé ? Peut-être parce que le concept n'est pas bien amusant. Nintendo l'a tout de suite senti et le coeur n'y est pas, mais on croit encore en Pajitnov, les répercussions de Tetris sont toujours là.
Any pausing to try and work out any sort of strategy is unnecessary and counterproductive, due to the freedom the player has moving the tiles and the ease in which it can be done. It seems almost like there is a gameplay element missing here, as it’s too simple and has almost nothing to do with puzzle-solving.