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From the start of your trek to Zoda's defeat, you're challenged to solve both mind-bending and thumb-busting puzzles. Nintendo has put a good mix together and shown NES owners that the system isn't finished yet. Star Tropics is a day in the sun.
While the StarTropics series has certainly deserved more attention over the years and it appears that Mike Jones might never see another sequel, it is nice to finally have both of his NES adventures available for download in Virtual Console form. This sequel is just as engaging and fun as its predecessor, and its more accessible and less restrictive control style should be especially notable for those players who might have found Mike's strict movements frustrating the first time around.
When all things are properly considered, Zoda's Revenge gets a lot more right than it does wrong. The adventure might start slowly and it might not offer the most replay value unless you have the skill and patience to overcome those late-game frustrations, but it's definitely a step above the average Zelda clone. Things like that add to the fun of this title and keep the frustrating parts from being game-ruiners. It might not be an all-time classic, but the second StarTropics outing is still a worthwhile addition to the library of any fan of this genre.
Quirky humor aside, Star Tropics isn’t one of Nintendo’s strongest series, which is probably why it hasn’t seen another game in twenty years. The historical locales are a nice change from the repetitive islands in the first game, but even still, there’s only so many times one can kill enemies to open up rooms. While Zelda was able to expand upon its dungeon exploration formula in later entries, Zoda’s Revenge‘s dungeons never exceed the boundaries set by the original Legend of Zelda. That being said, there are far worse games to steal from, and Zoda’s Revenge injects enough of its own personality between dungeons to remain compelling throughout. Our paths may never cross again, Mike, but… we’ll always have yo-yos.
I definitely enjoyed Zoda's Revenge over the first StarTropics. It has more humour, more freedom in movement, and is most assuredly the easier of the two. Though it is far from a perfect game, it has just enough oomph in it to be a solid game. Unfortunately, many NES owners had moved on to more powerful consoles and did not get the chance to experience this entry in the NES library.
For such a late game in the system's life, this is a lot meatier than a lot of other NES games. I found my self enjoying them at times and mad out of my mind at others. These are great for die hard RPG fans but casual fans and meek gamers altogether will probably want to avoid these games for difficulty alone.
Zoda's Revenge is a big game, with an overhead view, plenty of action and items. The problem is this game really does'nt stand out and is too little too late for a dated system. However, if you liked the first one...
Of course, that might be a good thing, given how little the programmers obviously cared about this game. Obviously, Nintendo felt that this was such an embarrassment, they won’t bring up the game ever again. When they’re willing to reference Balloon Fight, Gyromite, and Clu Clu Land in Super Smash Bros. Melee but not StarTropics, you know how alienating this game really is. Perhaps the worst part is that Nintendo wasted resources making sure this game was released here even as they spiked any chance of EarthBound Zero being translated. Some people say that the Virtual Boy is Nintendo’s greatest failure; obviously, they never played Zoda’s Revenge. StarTropics 2 manages to be everything a game shouldn’t be, and in the process manages to kill, after the end of the first game, what appeared to be yet another solid franchise.