DescriptionYour task is to reconstruct a series of pictures by collecting scattered tiles and placing them in the right sequence. It's an apparently simple assignment on the surface, but don't be fooled. You will also have to cope with tile-pinching chess pieces, dissolving tiles and causeways, transporter tiles, and a horrendously tight time limit.
There are no reviews for this game.
|ACE (Advanced Computer Entertainment)||Atari ST||May, 1990||879 out of 1000||88|
|ACE (Advanced Computer Entertainment)||Amiga||Feb, 1990||870 out of 1000||87|
|ACE (Advanced Computer Entertainment)||DOS||Feb, 1990||860 out of 1000||86|
|The Games Machine (UK)||Amiga||Feb, 1990||76 out of 100||76|
|The Games Machine (UK)||DOS||Feb, 1990||75 out of 100||75|
|Amiga Joker||Amiga||Dec, 1989||75 out of 100||75|
|ASM (Aktueller Software Markt)||Amiga||Jan, 1990||8.8 out of 12||73|
|The Games Machine (UK)||Atari ST||Apr, 1990||70 out of 100||70|
|Power Play||DOS||Mar, 1990||35 out of 100||35|
|Power Play||Atari ST||Apr, 1990||35 out of 100||35|
There are currently no topics for this game.
GraphicsSome of the original game graphics had to be removed before the game could get a US distribution. Psygnosis' US distributors were particularly bothered about the 5-pointed pentagram-stars moving about in wheels, and some of the black candle graphics, since they said it smacked of black magic and they'd get complains from some Christian groups. The candles were re-coloured white, and the wheel had a new shape put inside it.
Also, after each level has collapsed when you complete it, just before the tube rises from the back of the now-flat plain to lift you to the next level, you can see that the last tile didn't clear properly and is a bit smudged. It's only there for half a second, but it's noticeable.
MapsThe game's programmer Ste Cork writes:
Only about the first half dozen or so maps were manually created. Without a map editor (and on a short deadline) it was hard work. After that, an automatic program was set up that randomly generated hundreds of maps overnight but culled 99% of them after testing for obvious issues. Each morning the shortlist of a dozen or so would be looked at and maybe half of them kept/added to the game. This continued for a few weeks until enough were generated to fill the game out.