A plague known as the Wailing Death is terrorizing the city of Neverwinter. Lady Aribeth summons an adventurer, who teams up with her fiance Fenthick Moss and his friend Desther to capture four monsters which are needed to prepare the cure. However, the matters become more complicated when the protagonist is attacked by mysterious assassins. It seems that an evil cult is behind the infestation, and the hero must find out what its ultimate goals are, and eventually save the city.Neverwinter Nights
is a role-playing game based on the third edition of the Advanced Dungeons & Dragons rules. The game utilizes 3D graphics with a zooming function and free camera rotation. Combat is handled in real time, and is similar to that of Baldur's Gate
series, allowing the player to pause in-battle to issue orders. Unlike other RPGs that utilized this system, Neverwinter Nights
allows the player to fully control only one character. Various "henchmen" may join the hero during the journey, but their functionality as party members is limited, as they cannot level up, have no inventory, and only follow general commands.
The multiplayer modes include Dungeon Master, in which a "DM" controls the traps and battles set for other players in the dungeon, and a range of game types such as hunting for treasure or a simple death match battle between players. The game also comes with an extensive tool kit for the construction of custom adventures. It allows players to create their own maps using a tile system. It is possible to add objects to the areas and even produce scripted events, cutscenes, and conversations.
- "絕冬城之夜" -- Chinese spelling (traditional)
- "无冬之夜" -- Chinese spelling (simplified)
- "Wu Dong Zhi Ye" -- Chinese title
- "NWN" -- Common abbreviation
Part of the Following Groups
The Press Says
|Armchair Empire, The
||Jul 27, 2002
||9.5 out of 10
|PC Gameplay (Benelux)
||93 out of 100
||Jun 08, 2002
||91 out of 100
||Aug 13, 2002
|Adrenaline Vault, The (AVault)
||Jun 12, 2002
||Jul 23, 2002
||4.5 out of 5
||Jul 30, 2002
||9 out of 10
||Jan 27, 2004
||8.7 out of 10
||Sep 03, 2002
||84 out of 100
||Apr 05, 2003
||7 out of 10
There are currently no topics for this game.
To coincide with the US release of Neverwinter Nights
, Infogrames bought a full page ad for the game in the men's magazine Maxim. The interesting detail is that unlike other publicity for the game this one was a unique layout that mimicked the monthly "Have you seen this girl?" one-page pictorials of the magazine, which contain a full-page picture of a hot babe along some minimal info à la Playboy (likes, dislikes, etc.). In this case the pictorial shows a nymph named Anna, (wearing nothing but some seashells and vines). Her comments in case you are interested include: "I'm all about beauty but height has never been an issue" (on her dream guy) and "I'm not just a fantasy girl" amongst some other stuff.
uses the Aurora engine, but originally it was going to use the Omen engine, developed by Bioware for their third-person action title MDK 2
In the German version, the in-game gore setting was removed, i.e. permanently stuck on the lowest setting.
Although the opening intro has literally nothing to do with the main game besides the symbol on the sword, a keen observer may notice that the hero wears the same armor as Lord Nasher of Neverwinter, and their basic facial features seem to match, although the hero at the beginning is clean-shaven and far younger. According to The Art of Neverwinter Nights
, a compendium of all the artwork that went into making the game and bundled exclusively with the Collector's Edition
, it is in fact Lord Nasher.
This video sequence premiered at the 2002 Game Developer's Conference in San Jose, California.
The game's music files are listed with a *.bmu file extension, but in actuality they're encoded in plain-old MP3 format. So basically, you can listen to them in Winamp without any special form of decryption required.
The city of Neverwinter is located south of the Spine of the World where the Icewind Dale
games take place, and north of the Sword Mountains, the northern extremity of Baldur's Gate.
Original plans were to include the Linux and Mac versions (and eventually a BeOS version) in the same box as the Windows version. Though the game code was said to be fully portable, various design decisions - most important: the use of the Miles Sound System, which was not available for Linux at that time - delayed these versions for over one year. Official movie support and the Aurora toolset were never finished, the BeOS version was never released at all.
In the courtyard of the Arcane Brotherhood you can hear the chant used by the temple healers in The Bards Tale 2: Destiny Knight (Amiga version).
Publisher Atari halted support for the game in May 2006, with no more patches or premium modules for the original game.
Tweaking some of the game's configuration files makes the violence in the game much more graphic. Several mods for the game use configuration files tweaked in this way to create a more visceral effect.
Information also contributed by
Zack Green and
- Computer Games Magazine
- March 2003 (No. 148) - #2 in the "10 Best Games of 2002" list
- Computer Gaming World
- April 2003 (Issue #225) – RPG of the Year (Readers' Choice)
- April 2003 (Issue #225) – Best Development Tool of the Year
- 2002 – PC RPG of the Year (Readers' Choice)
- PC Gamer
- April 2005 - #35 in the "50 Best Games of All Time" list