Description
Based on the Dungeons and Dragon 3rd edition rules, you can play a single player campaign worth 60 hours of gameplay or take to the internet and challenge fellow warriors in a range of challenges and more.
Set in a medieval fantasy world, you have the opportunity to choose from plenty of different races, magic classes and battle styles to insure your character is a unique prospect in the world. The main quests have you challenging the greatest evil in the world of Forgotten Realms, with mini-quests to stem the tide between major battles. Some mini-quests are class specific, while others can alter your stance between good and evil.
If you're not happy with the world Bioware has created for you, you can create your own using an advanced yet simple tool kit. Create a world full of your own special characters, items and deadly situations, that only you can solve.
Multiplayer modes including Dungeon Master (where you control the traps and battles set for other players in the dungeon) and a range of game types such as hunting for treasure or a simple death match battle between players.
Alternate Titles
- "絕冬城之夜" -- Chinese title (traditional)
- "无冬之夜" -- Chinese title (simplified)
- "Wu Dong Zhi Ye" -- Chinese title
- "NWN" -- Common abbreviation
Part of the Following Groups
User Reviews
The Press Says
| Just RPG |
Windows |
Aug 09, 2002 |
A+ |
100 |
| AppleLinks.Com |
Macintosh |
Aug 31, 2006 |
     |
100 |
| PC Gamer |
Windows |
Sep, 2002 |
95 out of 100 |
95 |
| Cincinnati Enquirer |
Windows |
Jul 24, 2002 |
     |
90 |
| AceGamez |
Windows |
Oct 16, 2003 |
9 out of 10 |
90 |
| Gameguru Mania |
Windows |
Jul 07, 2002 |
90 out of 100 |
90 |
| Atomic Gamer |
Windows |
Jul 12, 2002 |
90 out of 100 |
90 |
| Loadedinc. |
Windows |
Oct 20, 2002 |
9 out of 10 |
90 |
| GamersWanted |
Windows |
Jul 11, 2002 |
8 out of 10 |
80 |
| Eurogamer |
Windows |
Jul 31, 2002 |
7 out of 10 |
70 |
Forums
There are currently no topics for this game.
Trivia
Original plans were to include the Linux and Mac versions (and eventually a BeOS version) in the same box as the Windows version. Though the game code was said to be fully portable, various bad design decisions - most important: the use of the Miles Sound System, which was not available for Linux at that time - delayed these versions for over one year. Official movie support and the Aurora toolset were never finished, the BeOS version was never released at all.