User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amiga 18 3.5
Amstrad CPC Awaiting 5 votes...
Arcade Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 9 3.1
FM Towns Awaiting 5 votes...
Genesis 6 3.5
NES 7 3.2
SEGA Master System 8 3.6
Sharp X68000 Awaiting 5 votes...
TurboGrafx-16 Awaiting 5 votes...
Wii Awaiting 5 votes...
ZX Spectrum 6 3.1
Combined User Score 54 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GenesisMicro News (May, 1990)
Cette version sur la Sega 16 bits est parfaite, rapide, jouable. N'hésitez pas si vous aimez les jeux de plate-forme délirants qui regorgent de pièges, de passages secrets et des créatures passablement extravagantes.
The levels in the Megadrive conversion are different from, and slightly more difficult than the arcade game's, but it still oozes excellence, featuring cute and cuddly sprites, marvellous tunes and sound effects, and gameplay which you'll find hard to beat outside of an amusement arcade!
AmigaAmiga Format (Aug, 1989)
New Zealand Story is incredibly cute, and at first you will think you are far too old to be playing such a game. But you are not. This is an incredibly addictive game, and the difficulty tuning has been set just right, increasing your determination to survive to the end of each and every level. Ocean have taken a great coin-op and produced a wonderfully good conversion, which you will no doubt find yourself booting up time and again.
Commodore 64Zzap! (Sep, 1989)
Surreal leaping action combines with a strong shoot 'em up element to create gameplay of the best sort: the FUN sort.
ZX SpectrumYour Sinclair (Sep, 1989)
So, to sum up. The New Zealand Story has got a character all its own. It's as funny, addictive, pleasingly put together and playable as you can get. It's the nearest thing I've played at home to the arcade classic Mario, and I'm giving it a Megagame whether you like it or not. Here, have a Megagame. (Tweet.) You're welcome. Whew. (I think I'll go down the park now.)
Commodore 64Zzap! (Italy) (Oct, 1989)
Un'azione saltellante e surreale che si combina con ottimi elementi di shoot'em-up per creare una struttura di gioco delle migliori: quelle DIVERTENTI.
91 (Jul, 2012)
The little quibbles, such as the kiwi’s poor jumping skills, are overshadowed by the amount of creativity and sweetness that went into this game. Score one for the island country that could.
ZX SpectrumCrash! (Sep, 1989)
Super conversion of a very appealing, playable and addictive coin-op
ArcadeRetro Spirit Games (Dec 18, 2012)
Whichever version you play, you are guaranteed to fall in love with its cute cartoon world and lovable characters. It remains as playable today as it was when it first came out so I urge you to try it for yourself.
Atari STAtari ST User (Oct, 1989)
When I first saw the game I was very wary - how could such a namby pamby looking game, full of sickeningly cute characters, hold the attention of the average game player? No aliens, no blood, no dismembered bodies - no chance! How wrong I was. The New Zealand Story is a first rated arcade game - it is fast, responsive and extremely addictive.
Commodore 64Commodore Format (Oct, 1991)
Wonderful gameplay and certainly no push-over. Graphic madness from start to feathery finish.
Commodore 64Commodore User (Sep, 1989)
The gameplay is solid with accurate sprite detection. If you've been wondering what happened to good 8 bit software then wonder no more.
AmigaZzap! (Aug, 1989)
There's something that I found irresistible about the Taito coin-op with its immensely high level of playability and different style of action altogether compared with the mass of shoot-'em-ups - a breath of fresh air which is repeated on the Amiga. The conversion is simply arcade-perfect - the sickeningly cute Tiki is the spitting image of his coin-op brother with gorgeous backdrops to match his character. Sound effects are well implemented, especially Tiki's 'cheeps' when he fires arrows. If anything, 20 odd levels may not seem enough but things are far from easy, by level 3 you'll be sweating buckets and beyond that it's nightmare time. A superb conversion.
AmigaThe Games Machine (UK) (Sep, 1989)
Once you've recovered from the shock of seeing sunglass-wearing teddies, goose-riding penguins and firework-lobbing crabs, the sheer playability drags you in and refuses to let go until the game's completed. If you liked the arcade original this is the game for you, and if you never heard of Tiki and Co, this would be a good time to get acquainted.
Atari STThe Games Machine (UK) (Oct, 1989)
Graphically identical to the Amiga version, The New Zealand Story on the ST differs only in the quality of sound effects, though the slightly tinny tune detracts very little from the sheer playability of this arcade-perfect conversion.
Commodore 64Commodore Force (Aug, 1993)
A classy conversion and a great game in it's own right. You'd be a 'New Zealand' to miss it.
A superb game in every respect. Ranks alongside Bubble Bobble and PacMania in the Amiga coin-op conversion stakes.
NES1UP! (Nov 09, 2007)
Le gameplay achève l'opération de séduction. On retrouve les bonnes idées de Taito, par exemple les warp zones et les ennemis qui n'infligent de dommages que par leurs projectiles uniquement, rehaussées par la précision des réglages de Software Creations. La seule vraie faiblesse du jeu, car il y en a bien une, n'est pas à blamer sur les programmeurs anglais mais sur le concept original. The New Zealand Story est un titre modeste, un type de jeux de plates-formes arcade démodé avec ses niveaux angulaires et austères, où le plaisir de jeu n'est pas très affiné. La durée de vie est moins un souci que le caractère trop feutré des sensations qu'il procure.
The best thing about New Zealand Story (as with the Mario games) is the sheer number of things to discover - finding weapons, vehicles and hidden levels has you playing into the wee small hours. NES owners have the best platform games of all time in the Mario series, but buying this pretty damn good arcade conversion won't do you any harm at all!
AmigaCommodore User (Aug, 1989)
As platform games go TNZS conforms to the rule that they have to be astoundingly tough and desperately frustrating to play. It managed to achieve something of the cult status in the arcades, and there are obvious similarities here to that classic with cute characters, fruit picking (for bonuses) and a novel rendition of a well-worn theme. Ocean’s conversion is near perfect, though I swear I do not ever remember it being this tough. Graphically it is as close a replica as you could wish (and rightfully expect) whilst the sound is spot on too, right down to the little squeak the kiwi makes when he loses a life.
Fast and smooth. Slightly let down by the sound FX and music. There is nothing particularly complicated about the NZ Story's sound - the ST ought to have been up to it. Still rates as a superb conversion despite the gripe.
The sound chips have really been put to good use in NZ Story. All the bleeps and moronic tunes from the arcade original are here. Nothing has been left out. Four directional scrolling is handled very smoothly and - most impressively of all - the Amiga manages to match the coin-op for speed. Pretty nippy it is too.
Most importantly though it is immensely playable, even if it does drop a few points to the 16 bit predecessor
TurboGrafx-16ACE (Advanced Computer Entertainment) (Jun, 1990)
NZS is as addictive a platform game as you will come across. Its combination of cute graphics, jolly tunes, and infuriatingly 'moreish' gameplay make it an essential purchase for you lucky Engine owners. The definitive platform shoot 'em up.
Atari STST Action (Nov, 1991)
This was a really special game at the time and hasn't lost much of its appeal over the years. Still one of the better cutesy platform games that'll have you coming back to it time and time again. The New Zealand Story is a good product at a very, very nice price.
As usual the Spectrum version is monochromatic with black on yellow as the colour choice. Despite this it still plays very well and holds its own in comparison. A game worthy of a place in the collection.
AmigaPopular Computing Weekly (Aug 03, 1989)
The strength of this program lies in its speed - it can take as little as 15 seconds to complete a level - its variety, the sheer weirdness of the monsters and its mixture of cuteness and violence but it can be upgraded to more deadlier weapons - and they certainly will be needed when you meet some of the walrus' larger friends.
ZX SpectrumThe Games Machine (UK) (Oct, 1989)
The Spectrum's sprites are monochromatic, and the beautiful backdrops that graced the 16-bit versions are understandably missing. On the other hand Ocean have excelled themselves with the sprites, and they compare very well with those displayed in 16-bit.
AmigaThe One (Jul, 1989)
The New Zealand Story is tremendous fun to play - the action is clean-cut and uncomplicated, and the difficulty strikes just the right balance between compulsion and frustration. With 20 levels, there's no doubt as to the game's lastability, and the completely over-the-top cutesy graphic style and catchy jingles that play throughout add to the fun. Brilliant stuff - hopefully it'll get more recognition then the coin-op.
Amstrad CPCThe Games Machine (UK) (Nov, 1989)
Scrolling though is a tad on the dodgy side with the screen taking a fair time to catch up with Tiki as he leaps and bounds across the platforms. Still this is a playable version of a great arcade conversion.
SEGA Master SystemneXGam (Dec 27, 2009)
New Zealand Story ist ein schöner Oldschool-Titel aus einer Zeit "als noch alles besser war". Retrofans kaufen sich die 8-Bit Master System-Fassung, alle anderen finden den Titel auch auf der Classic-Collection "Taito Legends".
Commodore 64The Games Machine (UK) (1989)
The game is colourful enough, but the sprites are often indistinct and look very little like the characters they're supposed to represent. Gameplay, however, remains high.
Despite the cuteness of the action and the inviting nature of the up-tempo music, the shooting is rapid-fire, and the game is a challenge to beat; enemies are plentiful, levels are timed, bosses fire in spread patterns, and continues are limited. Despite missing certain features, such as the animated introductory screen, the UFO vehicle, and the Heaven levels, this is a fine port of Taito’s delightful 1988 arcade game, The NewZealand Story, and a substantive platformer you should thoroughly enjoy.
SEGA Master SystemMegablast (1992)
New Zealand Story besticht nicht bloß durch abwechslungsreichen Spielablauf und intelligenten Plattformaufbau, auch technisch wird Segas Konsolen-Oldie bis aufs Letzte ausgereizt: Das multidirektionale Scrolling klappt astrein, die Grafik ist vom Original- Automaten kaum zu unterscheiden, und selbst die Sprites flackern höchst selten. Dazu kommt die gelungene Musikuntermalung nebst passenden Soundeffekten, sowie eine präzise Steuerung — zusammen ergibt das die wohl beste Arcade-Konvertierung, die man seinem Master System antun kann!
Commodore 64Your Commodore (Nov, 1989)
New Zealand Story is very well presented and is one of those rare games that although simple to play and easy to get into, is highly addictive. Above all, it is good fun which, when it comes down to it, is what a good game is all about.
TurboGrafx-16Génération 4 (Apr, 1990)
Une superbe adaptation qui, une fois de plus, soutient haut la main la comparaison avec les versions 16 bits des ordinateurs, et aurait même tendance à les surpasser.
SEGA Master (Nov 16, 2004)
From a technical standpoint, this game deserves a perfect 10. It is no Power Strike II, but it still is one of the most visually stunning games you can get for the SMS. So, it's really a shame that with only a bit of adjusting it would have been perfect in every possible way. The game is too short to require a password system, but I really feel some extra continues wouldn't have hurt. As it is, it can get really frustrating, especially in the later levels. Highly recommended for those who want a challenge, but everyone should give it a look, because it's a Taito timeless classic very fun to play.
GenesisPower Play (Jun, 1990)
Letzten Monat erschien das Plattformspiel "New Zealand Story" für die PC-Engine, (siehe Test in POWER PLAY 5/90, Seite 124) diesmal sind die Mega-Drive-Besitzer an der Reihe. Ihre Version entpuppt sich als noch einen Tick besser: Die Levels wurden etwas umgebaut (durchaus vorteilhaft, wenn auch ein wenig schwer), und das Scrolling ist eine ganze Spur schneller.
Atari STST Format (Oct, 1989)
Everything about the game radiates cuteness, from the little boys throwing boomerangs to the little chip that you utter when you lose a life. It's rare for an arcade conversion to be good and playable, but the utter cuteness of the game along with the infuriatingly addictive gameplay combine to make it excellent fun. In some ways it's reminiscent of Bubble Bobble by Firebird, with the platform jumping and monsters turning into edible substances - but that's something in its favour, Bubble Bobble was an excellent game. Pack away the mindlessly violent part of your nature and get into some serious silliness.
SEGA Master SystemVideo Games (Sep, 1992)
"New Zealand Story" zählt für mich zu den besten Arcade-Jump'n'Runs aller Zeiten und hat bis heute kaum an Attraktivität eingebüßt. Viele Levels, versteckte Extras und eine faire Gegnerplatzierung katapultieren das Modul in die Riege meiner persönlichen Master-System-Favoriten.
TurboGrafx-16Power Play (May, 1990)
Wer zuletzt spielt, spielt am besten: PC-Engine-Besitzer wurden etwas verspätet mit dieser Automaten-Umsetzung bedacht, doch dafür ist ihre New-Zealand-Story-Version die bislang beste.
AmigaPower Play (Sep 01, 1989)
Naturkunde-Nachhilfe aus Neuseeland: Beim Wort "Kiwi" denkt man sofort an die vitaminhaltige grüne Frucht, doch es gibt auch einen Vogel gleichen Namens. In der Automaten-Umsetzung "NewZealand Story" ist der Kiwi Tiki der drollige Held. Ein böses Walroß hat seine Kumpels entführt. Tiki, ein niedliches Vögelchen mit Turnschuhen an den Füßchen, zischt dem Miesling hinterher, um seine Freunde zu befreien. Der Weg zu den gefangenen Kiwi-Kollegen führt an vielen posierlichen aber gefährlichen Tieren vorbei. Manchmal öffnen sich Türen, aus denen diese Gesellen gleich rudelweise angedüst kommen.
SEGA Master SystemMega Fun (Apr, 1993)
Da bricht einem doch das Herz! Dieses fette Walroß hat all die schnuckeligen Vögelchen auf seine Speisekarte gesetzt. Das erinnert an die Schlümpfe und Gargamel, bloß, daß die Schlümpfe sich durch List befreien, Tiki aber muß handgreiflich werden. Außer, daß das Bild ab und zu leicht flackert, liegt hier ein gelungenes Jump ‘n Run vor Euch. Zahlreiche bunte Levels, viele Bonus- runden, niedliche Animation und witzige Ideen heben dieses Game in die gehobene Oberklasse.
Atari STPower Play (1989)
New Zealand Story ist ein putziges Programm, das dank seiner technischen Qualität und des klassisch-guten Spielprinzips Spaß macht.
Das Game ist auf dem Mega Drive zwar weitaus schwieriger als alle anderen Fassungen, spielt sich aber hervorragend. Wer's einfacher mag, ist mit der Engine-Fassung aber auch gut bedient.
Atari STASM (Aktueller Software Markt) (Sep, 1989)
Technisch gibt es bei den 16-Bit-Fassungen wenig auszusetzen. Die Animation ist okay, der Sound durchschnittlich, aber nicht unbedingt schlecht. Nur das Vier-Wege-Scrolling ruckt (unverständlicherweise) mal wieder auf beiden Rechnern, aber in einem erträglichen Maß. Das einzig Störende bei diesen beiden Fassungen ist eigentlich nur der Preis von ca. 85 DM, den ich für ein Spiel dieser Art für überzogen halte. Schade drum, den zu einem günstigeren Preis wäre New Zealand Story eines Hitsternes würdig.
Technisch gibt es bei den 16-Bit-Fassungen wenig auszusetzen. Die Animation ist okay, der Sound durchschnittlich, aber nicht unbedingt schlecht. Nur das Vier-Wege-Scrolling ruckt (unverständlicherweise) mal wieder auf beiden Rechnern, aber in einem erträglichen Maß. Das einzig Störende bei diesen beiden Fassungen ist eigentlich nur der Preis von ca. 85 DM, den ich für ein Spiel dieser Art für überzogen halte. Schade drum, den zu einem günstigeren Preis wäre New Zealand Story eines Hitsternes würdig.
Commodore 64Power Play (Sep, 1989)
Die in Ausgabe 9/89 getestete Amiga-Version sieht nicht nur besser aus, sondern spielt sich auch flotter. Wer ein schönes Geschicklichkeitsspiel für seinen C 64 sucht, sollte sich New Zealand Story aber auf jeden Fall einmal ansehen.
TurboGrafx-16ASM (Aktueller Software Markt) (Apr, 1990)
Auf der PC-Engine spielt sich der Kiwi-Epos recht flott und gut, da hier endlich die Ruckelanimation und das Ruckelscrolling der Computer-Umsetzungen weggefallen ist. Doch halt -es ruckelt doch! Ein seltenes Phänomen auf dieser Kiste und kaum erklärbar. Da dieses Manko jedoch nur selten auftritt, kann man diesen Effekt jedoch verschmerzen.
While action fans of all ages will enjoy this light-hearted romp through puzzle-like sections of New Zealand, it seem especially geared for younger players.
Amstrad CPCAmstrad Action (Nov, 1989)
Nice game, shame about the graphics.
Commodore 64ASM (Aktueller Software Markt) (Sep, 1989)
Ein wenig seltsam mutet hingegen das Spiel auf dem C64 an: Die Grafik ist recht spröde und haut einen nicht gerade vom Hocker, der Sound ist gut bis sehr gut. Dafür ist der Schwierigkeitsgrad in dieser Fassung ungefähr doppelt so hoch wie bei den 16-Bittern. Dem Spielspaß ist das nicht gerade zuträglich, denn auch auf dem Amiga und ST wird's haarig genug.
60 (Jan 17, 2011)
All in all, I have to say that despite its high difficulty level and mediocre graphics, New Zealand Story is still fun to play. It's one of those adventures that challenges the player's resolve and happily goes toe-to-toe with anyone brave enough to grab a controller. Most of the time, the Kiwis lose, but there's a sort of masochistic sense of accomplishment with the completion of each level. Copies of the game are relatively inexpensive, and players looking for another Herculean task need look no further. I'll most likely never finish it, but I can't say it hasn't been fun trying.
Amstrad CPCASM (Aktueller Software Markt) (Oct, 1989)
Wo sind sie bloß hin, die guten Amstrad-Programmierer von Trantor und all den anderen guten Amstrad-Games??? Die NEW ZEALAND STORY ist nämlich so ziemlich das Mieseste, was ich auf diesem 8-Bitter seit langem gesehen habe. Einzig und allein der Sound verdient sich ein paar Lorbeeren, denn er ist wirklich gut von den 16-Bittern rübergekommen und läßt sich gut anhören. Die anderen technischen Grausamkeiten setzen die Motivation jedoch nahezu auf Null, denn der Spielablauf ist qualvoll und die Rasanz des Originals völlig flöten gegangen.
Commodore 6464'er (Dec, 1989)
The Newzealand Story eignet sich für Kinder bis zehn Jahre. Profis dürften keine große Freude daran haben. Ziel des Spiels ist es, als kleiner Vogel seine Freunde aus den Händen von Wally Walrus zu befreien und dabei nicht von seinen Anhängern getroffen zu werden. Der Sound ist langweilig und die Grafik weit unter dem Durchschnitt (besonders für Schwarzweiß- Bildschirme). Die Motivation sinkt bei jedem Durchgang.
Kiwi Kraze is one of those games you shouldn’t pick up if the price is over five dollars. Nintendo collectors like myself might have a hard time finding this one, but that might be for the best.