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Advertising Blurbs
www.nintendo.com – Nintendo 64:
The addition of four-player support reveals Blitz's true colors: it's
one of the very best party Paks around.
For the three or so
readers out there new to the Blitz phenomenon, here's the rundown on
this hypercaffeinated game: 30 yards nets you a first down, the clock
stops after every play, each side has only seven players and, most
important of all, there are no penalties. That means no offsides, no
interference, no nonsense about unsportsmanlike conduct. Defensive
players can (and do) pile on after every play. It is, in short, the Hong
Kong action movie of sports Paks.
Nonstop fun like this was meant
to be shared, but unfortunately the original NFL Blitz only supported
two-player action. That deficit was highlighted by the four-player
support in NFL Blitz '99, which arrived in arcades just at the original
Blitz hit the home console. But NFL Blitz 2000 has caught up with its
arcade counterpart, meaning that you and your buddies should be saving
lots of quarters in the coming months.
Play Hard
Midway
has substantially beefed up the playbook, too, although no one will
confuse it with the far bulkier offerings from NFL Quarterback Club 2000
and Madden NFL 2000. At game's start, you can access 27 offensive and
nine defensive plays.
New to Blitz 2000 is the ability to compile
a playbook of 36 offensive and 18 defensive plays. You can choose from
the default playlist, from an additional 18 offensive and nine defensive
plays, and from nine offensive and nine defensive plays that you create.
You can also preset three offensive and three defensive audibles.
Options, or Lack Thereof
Blitz's stripped-down approach to
football extends to the options menus. To keep you focused on the
fast-moving action, the game gives you but one (admittedly extremely
dynamic) camera. Midway has increased the drama by moving the camera
closer to the line of scrimmage and lower to the ground, but there are
no replays.
Despite the NFL and NFL Players license, Blitz 2000
is, at best, a broad impersonation of the Sunday afternoon game. All the
rosters have been updated (although retired running back Barry Sanders
still starts for the Lions) and the Tennessee Titans and expansion
Cleveland Browns are here. However, Midway's inattention to detail,
NFL-style, can be seen in the fact that all the quarterbacks in the
team-select screen are left-handed, while in action they're all
right-handed -- even the 49ers' Steve Young!
Graphically, Blitz
2000 trumps its predecessor. The palette is much brighter and the
athletes are more subtly shaded. Dropped frames, a problem with rapidly
unfolding plays in the first Blitz, are almost completely eliminated. A
new visual clue has flames bursting from the backs of players who are
literally "on fire." When an entire defensive squad is on fire, the
players bob up and down like first-graders eager to get to the potty.
Midway is beefing up the over-the-top animations with helmet knockoffs and
more taunts and end-zone dances. The verbal taunts feel more contrived
than the excitable commentary from the familiar Midway announcer. Even
though his comments are mostly variations on
I-can't-believe-he-did-that! theme, they do justice to the game's
frenetic pace.
Weather or Not
Although the intro cinema
ballyhoos "More Stadiums," they all look pretty much the same, because
Midway hasn't bothered to secure rights to stadium names or appearances.
Down on the field, day and night games look identical.
Selecting
snow or rain, which affect traction, requires a code. There's no code
for wind, even though it affects the kicking game.
There are no
injuries, fatigued players, substitutions or general manager options
such as trading and free agents. Indeed, except for the truly bad teams,
most squads seem fairly evenly matched.
Where There Are No Rules
Stacked up against that great Blitz 2000 gameplay, these are all petty
complaints. However, it would be cool to have more choices in rules --
say, differing number of downs and yards to get a first, or having the
clock keep running if the ball carrier is tackled in-bounds. These minor
changes would create the need for new strategies and hence extend the
game's replayability, especially in one-player mode. At least the
one-player modes have three difficulty levels.
What are we
talking about? A big-time party Pak, Blitz 2000 is meant to be played
with friends. Next to the support for four players at once, Blitz 2000's
best enhancement on this front is the eight-player Tournament mode. You
can name your team, play rounds of single games or best of three, and
save the results to a Controller Pak. It would be great if the Season
mode supported more than one player, but the ability to burn through to
the Super Bowl in a single afternoon is pretty satisfying.
In the
Red Zone
All in all, NFL Blitz 2000 is an unbeatable multiplayer
Pak. Easy to pick up and play and loaded with nonstop action, it's built
for fun. Just don't expect realism or head-scratching strategy, O.K.?
Contributed by Evil Ryu (32116) on Aug 16, 2005.
uk.playstation.com:
American football. Er ? That's it. Well, a bunch of big guys put on loads of padding to look even bigger, and then they beat the digestive waste out of each other. And there's a ball in there somewhere. It looks like it does on the telly. It even comes with realistic weather. What more do you need?
Oh, alright, it's a bigger, badder and above all newer, version of NFL Blitz, with its special Blitz Passing for one-touch passes. Now for up to four players with a Multi Tap, to share the bone-crunching around a bit. Arcade, Tournament and Season modes. There's a Play Editor for custom-built moves, so you can experiment with the opponent-flattening process. And it's American. Er ? May have mentioned that. Exceedingly fine football.
Contributed by Xoleras (67002) on Nov 16, 2004.
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