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t's not hard to figure out that this is a Sonic entry far better played on the Game Boy Advance. If that's not an option, and the technical hurdles don't bother you, this is one of Nokia's easiest sells for their console. It would have been nice to a see a completely new adventure for different hardware, but if we're going to get ports, this is (almost) the way to do them.
On attendait beaucoup plus de ce Sonic N. Le bilan est moyen et c'est d'autant plus dommage que le jeu en lui-même est réussi. En fait les griefs qu'on évoquera concernent le N-Gage, notamment des soucis de visibilité dus à la taille de l'écran ou à une croix directionnelle un peu rigide qui empêche un confort total. Pour finir on se demandera où sont passés le mode multijoueur ainsi que le jardin des chaos qui étaient présents dans Sonic Advance ?!
There are a total of ten areas in the game, with each of SonicN's five zones consisting of two levels apiece. The game can be played in a standard mode or a time attack mode, with the latter having players race against the clock. During the action two buttons are used, one to jump and the other to make use of a character's special movement or attack. Players also have the option to view the game using a widescreen setting that adds black bars to the top and bottom of the N-Gage's vertical screen.
Sonic N is a great game that ultimately may be impossible to fully enjoy with the limitations of the N-Gage's screen ratio. And Sonic N strangely ignores the N-Gage's connectivity capabilities by omitting any online or multiplayer modes (lets see, Tomb Raider shadow racing or Sonic shadow racing?). To top it all off, the N-Gage version of Sonic is outshined in graphics and sound by the Game Boy Advance (with its less powerful hardware!) version. What you're left with is a limited port of a fun game that's worth a rental, but not more.
Lack of multiplayer aside, Sonic N is a solid addition to this series' canon and a decent single-player experience for the handheld. While the 2D design is quite limited -- especially when compared to the similar 3D release, Pandemonium -- it's got enough replay value and spiffy level designs to warrant a look-see, and is easily one of the most solid single-player experiences to launch this new platform.
Sonic N is a great game that ultimately may be impossible to fully enjoy with the limitations of the N-Gage's screen ratio. And Sonic N strangely ignores the N-Gage's connectivity capabilities by omitting any online or multiplayer modes (let’s see, Tomb Raider shadow racing or Sonic shadow racing?). To top it all off, the N-Gage version of Sonic is outshined in graphics and sound by the Game Boy Advance (with its less powerful hardware!) version. So if you own an N-Gage (and not a GBA) then be sure to pick this up if you can find it cheap.
Somewhere deep down, there's a good game buried underneath SonicN's multiple technical gaffes, but it's buried too deep to find. Considering that a much better version of this exact same game exists elsewhere, there's no real reason that you should have to suffer through SonicN's poor frame rate, menial sound quality, and irritating display modes. Unless you're an absolute diehard Sonic fan who doesn't own a GBA, there's absolutely no reason to play SonicN.
Visst var Sonic Advance ett bra spel, men efter plattformshoppandet har mycket gått förlorat. Ett köp enkom för Sonicälskande spelare.