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Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.

Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.


Nigel Mansell's World Championship Racing ZX Spectrum After all that loading the tape has to be turned over and the real work begins
Nigel Mansell's World Championship Racing Atari ST Title screen
Nigel Mansell's World Championship Racing NES Qualifying on the Monaco track, in the rain
Nigel Mansell's World Championship Racing Amstrad CPC The race options. Driving school has you alone on the track.

Promo Images

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Alternate Titles

  • "Nigel Mansell's World Championship Challenge" -- Working title
  • "Nigel Mansell's World Championship" -- European title
  • "Nigel Mansell F-1 Challenge" -- Japanese Super Famicom title
  • "ナイジェル・マンセル F1チャレンジ" -- Japanese Super Famicom spelling

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User Reviews

Racing game with no realism and extremely dull gameplay DOS Mark Langdahl (385)

Critic Reviews

Games Master SNES Sep, 1993 90 out of 100 90
GamePro (US) Genesis Oct, 1993 4 out of 5 80
Amiga Games Amiga Dec, 1992 69 out of 100 69
Score SNES Mar, 1994 65 out of 100 65
PC Player (Germany) DOS May, 1993 62 out of 100 62
Amiga Games Amiga CD32 May, 1994 61 out of 100 61
Power Play Amiga CD32 Mar, 1994 51 out of 100 51
Power Play Atari ST Apr, 1993 49 out of 100 49
PC Games (Germany) DOS May, 1993 36 out of 100 36
Computer Gaming World (CGW) DOS Aug, 1994 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars 30


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Amstrad CPC version

Gremlin was close to can the game's release, claiming that it wanted to concentrate on the 16-bit market. However, due to Amstrad Action's readers campaign, which swamped publisher's office with letters demanding the game's release, the title finally reached the shelves. It appeared for the CPC 6128 only, and was put on both sides of one 3-inch disk.

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Contributed to by Kabushi (187491), Martin Smith (66801), Multimedia Mike (19682), Milkshaker (65) and Big John WV (27269)