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Description

Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.

Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

Screenshots

Nigel Mansell's World Championship Racing Atari ST Loading screen
Nigel Mansell's World Championship Racing Genesis This is your chance!
Nigel Mansell's World Championship Racing Game Boy If you want to race a single circuit, select tune-up, a qualifying lap or race.
Nigel Mansell's World Championship Racing Game Boy In a race, you have competition.

Promo Images

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Alternate Titles

  • "Nigel Mansell's World Championship Challenge" -- Working title
  • "Nigel Mansell's World Championship" -- European title
  • "Nigel Mansell F-1 Challenge" -- Japanese Super Famicom title
  • "ナイジェル・マンセル F1チャレンジ" -- Japanese Super Famicom spelling

Part of the Following Groups

User Reviews

Racing game with no realism and extremely dull gameplay DOS Mark Langdahl (348)

Critic Reviews

GamePro (US) Game Boy Oct, 1993 5 out of 5 100
Nintendo Magazine System UK SNES Jun, 1993 87 out of 100 87
CU Amiga Amiga Dec, 1992 80 out of 100 80
Play Time Amiga CD32 Jun, 1994 76 out of 100 76
Play Time Game Boy Feb, 1994 67 out of 100 67
Play Time Amiga Feb, 1993 66 out of 100 66
PC Player (Germany) DOS May, 1993 62 out of 100 62
Total! (Germany) NES Dec, 1993 3.25 out of 6 55
PC Joker DOS Apr, 1993 42 out of 100 42
Computer Gaming World (CGW) DOS Aug, 1994 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars 30

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Trivia

Amstrad CPC version

Gremlin was close to can the game's release, claiming that it wanted to concentrate on the 16-bit market. However, due to Amstrad Action's readers campaign, which swamped publisher's office with letters demanding the game's release, the title finally reached the shelves. It appeared for the CPC 6128 only, and was put on both sides of one 3-inch disk.

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Contributed to by Kabushi (181011), Martin Smith (62967), Multimedia Mike (19083), Milkshaker (62) and Big John WV (25472)