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Description

Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.

Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

Screenshots

Nigel Mansell's World Championship Racing ZX Spectrum I think each car looks different
Nigel Mansell's World Championship Racing ZX Spectrum Game preferences change : I had all the gears set to auto
Nigel Mansell's World Championship Racing Atari ST The race is on
Nigel Mansell's World Championship Racing SNES The minimap shows where all the vehicles are on the track.

Promo Images

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Alternate Titles

  • "Nigel Mansell's World Championship Challenge" -- Working title
  • "Nigel Mansell's World Championship" -- European title

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User Reviews

Racing game with no realism and extremely dull gameplay DOS Mark Langdahl (348)

Critic Reviews

GamePro (US) Game Boy Oct, 1993 5 out of 5 100
Sinclair User ZX Spectrum Apr, 1993 90 out of 100 90
Amiga Joker Amiga CD32 Dec, 1993 70 out of 100 70
Video Games Amiga CD32 Mar, 1994 70 out of 100 70
Atari ST User Atari ST Jan, 1993 70 out of 100 70
Joypad Game Boy Oct, 1999 69 out of 100 69
ST Format Atari ST May, 1993 69 out of 100 69
Play Time Game Boy Feb, 1994 67 out of 100 67
ASM (Aktueller Software Markt) Amiga Dec, 1992 8 out of 12 67
PC Player (Germany) DOS May, 1993 62 out of 100 62

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Trivia

Amstrad CPC version

Gremlin was close to can the game's release, claiming that it wanted to concentrate on the 16-bit market. However, due to Amstrad Action's readers campaign, which swamped publisher's office with letters demanding the game's release, the title finally reached the shelves. It appeared for the CPC 6128 only, and was put on both sides of one 3-inch disk.

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Contributed to by Kabushi (165364), Martin Smith (62888), Multimedia Mike (18039), Milkshaker (62) and Big John WV (25477)